Introduce IFinalizedRenderable.ScreenBounds.
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@@ -55,5 +55,11 @@ namespace OpenRA.Graphics
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var offset = screenPos + sprite.Offset;
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Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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