Introduce IFinalizedRenderable.ScreenBounds.
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@@ -54,5 +54,6 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -86,6 +86,7 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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// Array index modulo length
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int Index(int i)
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@@ -53,5 +53,6 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -55,5 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
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var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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@@ -185,6 +186,41 @@ namespace OpenRA.Mods.Common.Graphics
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Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var pxOrigin = wr.ScreenPosition(voxel.pos);
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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var maxX = float.MinValue;
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var maxY = float.MinValue;
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foreach (var v in draw)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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var pxOffset = wr.ScreenVector(v.OffsetFunc());
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var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(screenTransform, vec);
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minX = Math.Min(minX, pxPos.X + screen[0]);
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minY = Math.Min(minY, pxPos.Y + screen[1]);
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maxX = Math.Max(maxX, pxPos.X + screen[0]);
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maxY = Math.Max(maxY, pxPos.Y + screen[1]);
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}
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}
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return Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY);
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}
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}
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}
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}
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