Remove obsolete DefaultStartingUnits parameter.
It was only actually used by bomber-john. Everything else also removed SpawnMPUnits, making it redundant.
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@@ -29,10 +29,6 @@ namespace OpenRA.Mods.RA
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void SpawnUnitsForPlayer(World w, Player p, CPos sp)
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{
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// They don't want a MCV - the map provides something else for them
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if (!p.PlayerReference.DefaultStartingUnits)
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return;
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
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var unitGroup = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Country.Race))
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