Fix AutoTarget.ChooseTarget ignoring AttackBase.TargetFrozenActors.
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@@ -348,7 +348,10 @@ namespace OpenRA.Mods.Common.Traits
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return chosenTarget;
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return chosenTarget;
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var targetsInRange = self.World.FindActorsInCircle(self.CenterPosition, scanRange)
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var targetsInRange = self.World.FindActorsInCircle(self.CenterPosition, scanRange)
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.Select(Target.FromActor)
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.Select(Target.FromActor);
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if (allowMove || ab.Info.TargetFrozenActors)
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targetsInRange = targetsInRange
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.Concat(self.Owner.FrozenActorLayer.FrozenActorsInCircle(self.World, self.CenterPosition, scanRange)
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.Concat(self.Owner.FrozenActorLayer.FrozenActorsInCircle(self.World, self.CenterPosition, scanRange)
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.Select(Target.FromFrozenActor));
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.Select(Target.FromFrozenActor));
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