ActorInitializer, in preparation for next change (bob)
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@@ -24,13 +24,13 @@ using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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public class MobileInfo : ITraitInfo
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public class MobileInfo : ITraitInfo, ITraitPrerequisite<Unit>
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{
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public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
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public readonly int WaitAverage = 60;
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public readonly int WaitSpread = 20;
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public object Create(Actor self) { return new Mobile(self); }
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public object Create(ActorInitializer init) { return new Mobile(init.self); }
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}
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public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMovement
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