ActorInitializer, in preparation for next change (bob)
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@@ -10,7 +10,8 @@ namespace OpenRA.Traits
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public readonly int InitialCash = 10000;
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public readonly int InitialOre = 0;
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public readonly int AdviceInterval = 250;
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public object Create(Actor self) { return new PlayerResources(self); }
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public object Create(ActorInitializer init) { return new PlayerResources(init.self); }
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}
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public class PlayerResources : ITick
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@@ -19,8 +20,7 @@ namespace OpenRA.Traits
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int AdviceInterval;
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public PlayerResources(Actor self)
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{
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var p = self.Owner;
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Owner = p;
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Owner = self.Owner;
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Cash = self.Info.Traits.Get<PlayerResourcesInfo>().InitialCash;
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Ore = self.Info.Traits.Get<PlayerResourcesInfo>().InitialOre;
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AdviceInterval = self.Info.Traits.Get<PlayerResourcesInfo>().AdviceInterval;
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