ActorInitializer, in preparation for next change (bob)
This commit is contained in:
@@ -30,7 +30,7 @@ namespace OpenRA.Traits
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{
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public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
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public readonly int[] BibWidths = {2,3,4};
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public object Create(Actor self) { return new BibLayer(self, this); }
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public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
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}
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class BibLayer: IRenderOverlay, ILoadWorldHook
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@@ -25,7 +25,7 @@ namespace OpenRA.Traits
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{
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public class BuildingInfluenceInfo : ITraitInfo
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{
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public object Create( Actor self ) { return new BuildingInfluence( self ); }
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public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
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}
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public class BuildingInfluence
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@@ -34,17 +34,17 @@ namespace OpenRA.Traits
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Actor[,] influence;
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Map map;
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public BuildingInfluence( Actor self )
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public BuildingInfluence( World world )
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{
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map = self.World.Map;
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map = world.Map;
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blocked = new bool[map.MapSize.X, map.MapSize.Y];
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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self.World.ActorAdded +=
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world.ActorAdded +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), true); };
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self.World.ActorRemoved +=
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world.ActorRemoved +=
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a => { if (a.traits.Contains<Building>())
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ChangeInfluence(a, a.traits.Get<Building>(), false); };
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}
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@@ -20,15 +20,13 @@
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namespace OpenRA.Traits
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{
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public class CountryInfo : ITraitInfo
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public class CountryInfo : TraitInfo<Country>
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{
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public readonly string Name = null;
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public readonly string Race = null;
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/* todo: icon,... */
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public object Create(Actor self) { return new CountryInfo(); }
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}
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class Country { /* we're only interested in the Info */ }
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public class Country { /* we're only interested in the Info */ }
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}
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@@ -36,16 +36,16 @@ namespace OpenRA.Traits
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public readonly int[] DisplayColor = null;
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public readonly bool Playable = true;
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public object Create(Actor self) { return new PlayerColorPalette(self, this); }
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public object Create(ActorInitializer init) { return new PlayerColorPalette(init.world, this); }
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public Color Color { get { return Util.ArrayToColor(DisplayColor); } }
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}
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public class PlayerColorPalette
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{
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public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
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public PlayerColorPalette(World world, PlayerColorPaletteInfo info)
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{
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var wr = self.World.WorldRenderer;
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var wr = world.WorldRenderer;
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var pal = wr.GetPalette(info.BasePalette);
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var newpal = new Palette(pal, new PlayerColorRemap(
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Util.ArrayToColor(info.Color1),
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@@ -26,10 +26,7 @@ using System.Drawing;
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namespace OpenRA.Traits
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{
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public class ResourceLayerInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ResourceLayer(self); }
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}
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public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ICustomTerrain
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{
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@@ -39,7 +36,7 @@ namespace OpenRA.Traits
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public ResourceType[] resourceTypes;
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CellContents[,] content;
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public ResourceLayer(Actor self)
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public ResourceLayer()
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{
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sr = Game.renderer.SpriteRenderer;
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Traits
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public Sprite[][] Sprites;
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public object Create(Actor self) { return new ResourceType(this); }
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public object Create(ActorInitializer init) { return new ResourceType(this); }
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}
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public class ResourceType
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@@ -24,10 +24,7 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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class ScreenShakerInfo : ITraitInfo
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{
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public object Create( Actor self ) { return new ScreenShaker(); }
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}
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class ScreenShakerInfo : TraitInfo<ScreenShaker> {}
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public class ScreenShaker : ITick
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{
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@@ -29,7 +29,7 @@ namespace OpenRA.Traits
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{
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public class ShroudInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Shroud(self); }
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public object Create(ActorInitializer init) { return new Shroud(init.world); }
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}
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public class Shroud
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@@ -41,14 +41,14 @@ namespace OpenRA.Traits
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public Rectangle? exploredBounds;
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public event Action Dirty = () => { };
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public Shroud(Actor self)
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public Shroud(World world)
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{
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map = self.World.Map;
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map = world.Map;
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visibleCells = new int[map.MapSize.X, map.MapSize.Y];
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exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
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self.World.ActorAdded += AddActor;
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self.World.ActorRemoved += RemoveActor;
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world.ActorAdded += AddActor;
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world.ActorRemoved += RemoveActor;
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}
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// cache of positions that were added, so no matter what crazy trait code does, it
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@@ -31,7 +31,7 @@ namespace OpenRA.Traits
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public readonly string Type = "Scorch";
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public readonly string[] Types = {"sc1", "sc2", "sc3", "sc4", "sc5", "sc6"};
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public readonly int[] Depths = {1,1,1,1,1,1};
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public object Create(Actor self) { return new SmudgeLayer(self, this); }
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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}
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class SmudgeLayer: IRenderOverlay, ILoadWorldHook
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@@ -42,7 +42,7 @@ namespace OpenRA.Traits
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Sprite[][] smudgeSprites;
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World world;
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public SmudgeLayer(Actor self, SmudgeLayerInfo info)
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public SmudgeLayer(SmudgeLayerInfo info)
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{
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spriteRenderer = Game.renderer.SpriteRenderer;
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this.Info = info;
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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
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class SpatialBinsInfo : ITraitInfo
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{
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public readonly int BinSize = 8;
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public object Create(Actor self) { return new SpatialBins( self, this ); }
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public object Create(ActorInitializer init) { return new SpatialBins( init.self, this ); }
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}
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class SpatialBins : ITick
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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
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{
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public class UnitInfluenceInfo : ITraitInfo
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{
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public object Create( Actor self ) { return new UnitInfluence( self ); }
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public object Create( ActorInitializer init ) { return new UnitInfluence( init.world ); }
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}
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public class UnitInfluence : ITick
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@@ -36,15 +36,15 @@ namespace OpenRA.Traits
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List<Actor>[,] influence;
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Map map;
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public UnitInfluence( Actor self )
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public UnitInfluence( World world )
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{
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map = self.World.Map;
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influence = new List<Actor>[self.World.Map.MapSize.X, self.World.Map.MapSize.Y];
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for (int i = 0; i < self.World.Map.MapSize.X; i++)
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for (int j = 0; j < self.World.Map.MapSize.Y; j++)
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map = world.Map;
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influence = new List<Actor>[world.Map.MapSize.X, world.Map.MapSize.Y];
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for (int i = 0; i < world.Map.MapSize.X; i++)
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for (int j = 0; j < world.Map.MapSize.Y; j++)
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influence[ i, j ] = new List<Actor>();
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self.World.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
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world.ActorRemoved += a => Remove( a, a.traits.GetOrDefault<IOccupySpace>() );
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}
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public void Tick( Actor self )
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