ActorInitializer, in preparation for next change (bob)
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@@ -26,10 +26,7 @@ using System.Drawing;
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namespace OpenRA.Traits
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{
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public class ResourceLayerInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ResourceLayer(self); }
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}
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public class ResourceLayerInfo : TraitInfo<ResourceLayer> { }
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public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ICustomTerrain
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{
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@@ -39,7 +36,7 @@ namespace OpenRA.Traits
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public ResourceType[] resourceTypes;
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CellContents[,] content;
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public ResourceLayer(Actor self)
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public ResourceLayer()
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{
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sr = Game.renderer.SpriteRenderer;
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}
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