ActorInitializer, in preparation for next change (bob)

This commit is contained in:
Chris Forbes
2010-06-19 14:28:30 +12:00
parent 572cdc9dbf
commit db465e1fdd
106 changed files with 174 additions and 227 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Traits
{
public class ShroudInfo : ITraitInfo
{
public object Create(Actor self) { return new Shroud(self); }
public object Create(ActorInitializer init) { return new Shroud(init.world); }
}
public class Shroud
@@ -41,14 +41,14 @@ namespace OpenRA.Traits
public Rectangle? exploredBounds;
public event Action Dirty = () => { };
public Shroud(Actor self)
public Shroud(World world)
{
map = self.World.Map;
map = world.Map;
visibleCells = new int[map.MapSize.X, map.MapSize.Y];
exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
self.World.ActorAdded += AddActor;
self.World.ActorRemoved += RemoveActor;
world.ActorAdded += AddActor;
world.ActorRemoved += RemoveActor;
}
// cache of positions that were added, so no matter what crazy trait code does, it