ActorInitializer, in preparation for next change (bob)
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@@ -27,15 +27,15 @@ namespace OpenRA.Mods.RA
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{
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public readonly string Name = "shroud";
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public readonly bool IsFog = false;
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public object Create(Actor self) { return new ShroudPalette(self, this); }
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public object Create(ActorInitializer init) { return new ShroudPalette(init.world, this); }
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}
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class ShroudPalette
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{
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public ShroudPalette(Actor self, ShroudPaletteInfo info)
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public ShroudPalette(World world, ShroudPaletteInfo info)
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{
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// TODO: This shouldn't rely on a base palette
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var wr = self.World.WorldRenderer;
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var wr = world.WorldRenderer;
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var pal = wr.GetPalette("terrain");
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wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog)));
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}
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