ActorInitializer, in preparation for next change (bob)

This commit is contained in:
Chris Forbes
2010-06-19 14:28:30 +12:00
parent 572cdc9dbf
commit db465e1fdd
106 changed files with 174 additions and 227 deletions

View File

@@ -27,15 +27,15 @@ namespace OpenRA.Mods.RA
{
public readonly string Name = "shroud";
public readonly bool IsFog = false;
public object Create(Actor self) { return new ShroudPalette(self, this); }
public object Create(ActorInitializer init) { return new ShroudPalette(init.world, this); }
}
class ShroudPalette
{
public ShroudPalette(Actor self, ShroudPaletteInfo info)
public ShroudPalette(World world, ShroudPaletteInfo info)
{
// TODO: This shouldn't rely on a base palette
var wr = self.World.WorldRenderer;
var wr = world.WorldRenderer;
var pal = wr.GetPalette("terrain");
wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog)));
}