ActorInitializer, in preparation for next change (bob)
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@@ -23,10 +23,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class TakeCoverInfo : ITraitInfo
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{
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public object Create(Actor self) { return new TakeCover(self); }
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}
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class TakeCoverInfo : TraitInfo<TakeCover> { }
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// infantry prone behavior
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class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier
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@@ -40,8 +37,6 @@ namespace OpenRA.Mods.RA
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public bool IsProne { get { return remainingProneTime > 0; } }
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public TakeCover(Actor self) {}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage > 0) /* fix to allow healing via `damage` */
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