add contrast surround to timer & chat which are displayed straight over the world
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@@ -26,8 +26,10 @@ namespace OpenRA.Widgets
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public override void DrawInner( WorldRenderer wr )
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{
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var s = WidgetUtils.FormatTime(Game.LocalTick);
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var size = Game.Renderer.TitleFont.Measure(s);
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Game.Renderer.TitleFont.DrawText(s, new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top - 20), Color.White);
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var size = Game.Renderer.TitleFont.Measure(s);
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var pos = new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top - 20);
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Game.Renderer.TitleFont.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
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}
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}
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}
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