Include a note about the necessity of AnnounceOnSeen for OnDiscovered

This commit is contained in:
abcdefg30
2019-01-07 13:02:53 +01:00
committed by reaperrr
parent 599d174f33
commit db7414e822

View File

@@ -442,7 +442,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Call a function when this actor is discovered by an enemy or a player with a Neutral stance. " +
"The callback function will be called as func(Actor discovered, Player discoverer). " +
"The player actor needs the 'EnemyWatcher' trait.")]
"The player actor needs the 'EnemyWatcher' trait. The actors to discover need the 'AnnounceOnSeen' trait.")]
public void OnDiscovered(Actor a, LuaFunction func)
{
GetScriptTriggers(a).RegisterCallback(Trigger.OnDiscovered, func, Context);
@@ -450,7 +450,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Call a function when this player is discovered by an enemy or neutral player. " +
"The callback function will be called as func(Player discovered, Player discoverer, Actor discoveredActor)." +
"The player actor needs the 'EnemyWatcher' trait.")]
"The player actor needs the 'EnemyWatcher' trait. The actors to discover need the 'AnnounceOnSeen' trait.")]
public void OnPlayerDiscovered(Player discovered, LuaFunction func)
{
GetScriptTriggers(discovered.PlayerActor).RegisterCallback(Trigger.OnPlayerDiscovered, func, Context);