Bake PickAny tiles on map save. Translate maxvalue index to random tile for backwards compat.
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@@ -72,9 +72,9 @@ namespace OpenRA.Mods.RA
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var tile = tiles[loc];
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// Existing smudge; make it deeper
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int depth = Info.Depths[tile.type-1];
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if (tile.image < depth - 1)
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if (tile.index < depth - 1)
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{
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tile.image++;
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tile.index++;
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tiles[loc] = tile; // struct semantics.
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}
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}
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@@ -90,7 +90,7 @@ namespace OpenRA.Mods.RA
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if (localPlayer != null && !localPlayer.Shroud.IsExplored(kv.Key))
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continue;
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smudgeSprites[kv.Value.type- 1][kv.Value.image].DrawAt( wr,
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smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt( wr,
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Game.CellSize * kv.Key, "terrain");
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}
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}
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