Remove hardcoded list of palette mod exclusions.

This commit is contained in:
Paul Chote
2013-02-21 18:48:31 +13:00
parent f593807617
commit db7887687b
17 changed files with 29 additions and 37 deletions

View File

@@ -23,6 +23,7 @@ namespace OpenRA.Mods.RA
public readonly int G = 0;
public readonly int B = 0;
public readonly int A = 255;
public readonly bool AllowModifiers = true;
public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
}
@@ -43,7 +44,7 @@ namespace OpenRA.Mods.RA
{
// TODO: This shouldn't rely on a base palette
var pal = wr.GetPalette("terrain");
wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))), info.AllowModifiers);
}
}
}