Remove hardcoded list of palette mod exclusions.
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@@ -23,6 +23,7 @@ namespace OpenRA.Mods.RA
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public readonly int G = 0;
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public readonly int B = 0;
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public readonly int A = 255;
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.world, this); }
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}
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@@ -43,7 +44,7 @@ namespace OpenRA.Mods.RA
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{
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// TODO: This shouldn't rely on a base palette
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var pal = wr.GetPalette("terrain");
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wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))));
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wr.AddPalette(info.Name, new Palette(pal, new SingleColorRemap(Color.FromArgb(info.A, info.R, info.G, info.B))), info.AllowModifiers);
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}
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}
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}
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