removing some random dead crap
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@@ -105,19 +105,5 @@ namespace OpenRa.Game.Graphics
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{
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return new int2(fhDebug.MeasureText(sh, text));
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}
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public void DrawTexture(Texture t, int2 pos)
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{
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sh.Begin();
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sh.SetTransform(1,1, pos.X, pos.Y);
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sh.Draw(t, 0, 0, 256,256, -1);
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sh.End();
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}
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public Texture LoadTexture(string filename)
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{
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using (var stream = FileSystem.Open(filename))
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return Texture.Create(stream, device);
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}
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}
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}
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