Implementing search feature in map choosers

This commit is contained in:
s1ww
2014-09-19 06:17:30 +02:00
parent 01f83b8d4a
commit db99b816db
4 changed files with 70 additions and 10 deletions

View File

@@ -25,6 +25,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
ScrollPanelWidget scrollpanel;
ScrollItemWidget itemTemplate;
string mapFilter;
string gameMode;
[ObjectCreator.UseCtor]
@@ -32,8 +33,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
var approving = new Action(() => { Ui.CloseWindow(); onSelect(selectedUid); });
var canceling = new Action(() => { Ui.CloseWindow(); onExit(); });
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = approving;
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = canceling;
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
scrollpanel.Layout = new GridLayout(scrollpanel);
@@ -69,6 +73,26 @@ namespace OpenRA.Mods.RA.Widgets.Logic
gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
}
var mapfilterInput = widget.GetOrNull<TextFieldWidget>("MAPFILTER_INPUT");
if (mapfilterInput != null)
{
mapfilterInput.TakeKeyboardFocus();
mapfilterInput.OnEscKey = () =>
{
if (mapfilterInput.Text.Length == 0)
canceling();
else
{
mapFilter = mapfilterInput.Text = null;
EnumerateMaps(onSelect);
}
return true;
};
mapfilterInput.OnEnterKey = () => { approving(); return true; };
mapfilterInput.OnTextEdited = () =>
{ mapFilter = mapfilterInput.Text; EnumerateMaps(onSelect); };
}
var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
if (randomMapButton != null)
{
@@ -88,7 +112,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
var maps = Game.modData.MapCache
.Where(m => m.Status == MapStatus.Available && m.Map.Selectable)
.Where(m => m.Type == gameMode || gameMode == null)
.Where(m => gameMode == null || m.Type == gameMode)
.Where(m => mapFilter == null || m.Title.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0 || m.Author.IndexOf(mapFilter, StringComparison.OrdinalIgnoreCase) >= 0)
.OrderBy(m => m.PlayerCount)
.ThenBy(m => m.Title);