diff --git a/OpenRA.Game/Graphics/WorldRenderer.cs b/OpenRA.Game/Graphics/WorldRenderer.cs index 4fd34e540d..f94901ee97 100644 --- a/OpenRA.Game/Graphics/WorldRenderer.cs +++ b/OpenRA.Game/Graphics/WorldRenderer.cs @@ -124,11 +124,11 @@ namespace OpenRA.Graphics bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y); - var foos = world.FindUnits( + var actors = world.FindUnits( new float2(bounds.Left, bounds.Top), new float2(bounds.Right, bounds.Bottom)); - var renderables = foos.SelectMany(a => a.Render()) + var renderables = actors.SelectMany(a => a.Render()) .OrderBy(r => r, comparer); DrawSpriteList(bounds, renderables);