Fix a pile of compiler warnings.

This commit is contained in:
Paul Chote
2010-11-21 12:53:04 +13:00
parent 1461309dba
commit dba7335594
8 changed files with 7 additions and 20 deletions

View File

@@ -54,10 +54,6 @@ namespace OpenRA.Mods.RA.Activities
return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
var renderUnit = self.TraitOrDefault<RenderUnit>();
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Facings : 8;
if (facing.Facing != desiredFacing)
return Util.SequenceActivities( new Turn( desiredFacing ), this );

View File

@@ -57,8 +57,6 @@ namespace OpenRA.Mods.RA
return NextActivity;
var attack = self.Trait<AttackBase>();
var range = attack.GetMaximumRange();
currentTarget = attack.ScanForTarget(self, null);
if( currentTarget != null )
inner = attack.GetAttackActivity( self, Target.FromActor(currentTarget), self.Info.Traits.Get<AutoTargetInfo>().AllowMovement );

View File

@@ -103,8 +103,6 @@ namespace OpenRA.Mods.RA.Buildings
this.topLeft = init.Get<LocationInit,int2>();
this.Info = self.Info.Traits.Get<BuildingInfo>();
this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
var uim = init.world.WorldActor.Trait<UnitInfluence>();
}
public int GetPowerUsage()

View File

@@ -20,7 +20,6 @@ namespace OpenRA.Mods.RA
class Husk : IOccupySpace, IFacing
{
Actor self;
[Sync]
int2 location;
@@ -31,7 +30,6 @@ namespace OpenRA.Mods.RA
public Husk(ActorInitializer init)
{
this.self = init.self;
this.location = init.Get<LocationInit,int2>();
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 128;
}

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
{
if (Captured && Permanent) return; // Permanent capture
var playersNear = CountPlayersNear(self, OriginalOwner, Range);
//var playersNear = CountPlayersNear(self, OriginalOwner, Range);
if (!Captured)
{