Fix a pile of compiler warnings.
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@@ -34,9 +34,9 @@ namespace OpenRA.FileFormats
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throw new InvalidDataException("Not an Installshield package");
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reader.ReadBytes(8);
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var FileCount = reader.ReadUInt16();
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/*var FileCount = */reader.ReadUInt16();
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reader.ReadBytes(4);
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var ArchiveSize = reader.ReadUInt32();
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/*var ArchiveSize = */reader.ReadUInt32();
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reader.ReadBytes(19);
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var TOCAddress = reader.ReadInt32();
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reader.ReadBytes(4);
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@@ -55,7 +55,7 @@ namespace OpenRA.FileFormats
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var FileCount = reader.ReadUInt16();
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var ChunkSize = reader.ReadUInt16();
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var NameLength = reader.ReadUInt16();
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var DirName = new String(reader.ReadChars(NameLength));
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reader.ReadChars(NameLength); //var DirName = new String(reader.ReadChars(NameLength));
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// Skip to the end of the chunk
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reader.ReadBytes(ChunkSize - NameLength - 6);
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@@ -8,18 +8,16 @@ namespace OpenRA.Traits
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public ScaleInfo() { } /* only because we have other ctors */
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public object Create(ActorInitializer init) { return new Scale(init.self, this); }
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public object Create(ActorInitializer init) { return new Scale(this); }
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}
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public class Scale : IRenderModifier
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{
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Actor self;
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public ScaleInfo Info { get; protected set; }
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public Scale(Actor self, ScaleInfo info)
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public Scale(ScaleInfo info)
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{
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this.Info = info;
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this.self = self;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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@@ -19,7 +19,7 @@ namespace OpenRA.Widgets.Delegates
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{
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public class LobbyDelegate : IWidgetDelegate
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{
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Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost, EmptySpectatorSlotTemplateHost;
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Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
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Dictionary<string, string> CountryNames;
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string MapUid;
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@@ -44,7 +44,6 @@ namespace OpenRA.Widgets.Delegates
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RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
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EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
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EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST");
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EmptySpectatorSlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_SPECTATOR");
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var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
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mapPreview.Map = () => Map;
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@@ -54,10 +54,6 @@ namespace OpenRA.Mods.RA.Activities
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return (AllowMovement) ? Util.SequenceActivities(self.Trait<Mobile>().MoveWithinRange(Target, Range), this) : NextActivity;
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var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
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var renderUnit = self.TraitOrDefault<RenderUnit>();
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var numDirs = (renderUnit != null)
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? renderUnit.anim.CurrentSequence.Facings : 8;
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if (facing.Facing != desiredFacing)
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return Util.SequenceActivities( new Turn( desiredFacing ), this );
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@@ -57,8 +57,6 @@ namespace OpenRA.Mods.RA
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return NextActivity;
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var attack = self.Trait<AttackBase>();
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var range = attack.GetMaximumRange();
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currentTarget = attack.ScanForTarget(self, null);
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if( currentTarget != null )
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inner = attack.GetAttackActivity( self, Target.FromActor(currentTarget), self.Info.Traits.Get<AutoTargetInfo>().AllowMovement );
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@@ -103,8 +103,6 @@ namespace OpenRA.Mods.RA.Buildings
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this.topLeft = init.Get<LocationInit,int2>();
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this.Info = self.Info.Traits.Get<BuildingInfo>();
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this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
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var uim = init.world.WorldActor.Trait<UnitInfluence>();
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}
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public int GetPowerUsage()
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@@ -20,7 +20,6 @@ namespace OpenRA.Mods.RA
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class Husk : IOccupySpace, IFacing
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{
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Actor self;
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[Sync]
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int2 location;
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@@ -31,7 +30,6 @@ namespace OpenRA.Mods.RA
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public Husk(ActorInitializer init)
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{
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this.self = init.self;
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this.location = init.Get<LocationInit,int2>();
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this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : 128;
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
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{
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if (Captured && Permanent) return; // Permanent capture
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var playersNear = CountPlayersNear(self, OriginalOwner, Range);
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//var playersNear = CountPlayersNear(self, OriginalOwner, Range);
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if (!Captured)
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{
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