Use the new-format sequences.
This commit is contained in:
66
mods/cnc/cursors.xml
Normal file
66
mods/cnc/cursors.xml
Normal file
@@ -0,0 +1,66 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<cursor src="mouse2" palette="cursor">
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<sequence name="scroll-t" start="1" x="12" y="12" />
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<sequence name="scroll-tr" start="2" x="12" y="12" />
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<sequence name="scroll-r" start="3" x="12" y="12" />
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<sequence name="scroll-br" start="4" x="12" y="12" />
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<sequence name="scroll-b" start="5" x="12" y="12" />
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<sequence name="scroll-bl" start="6" x="12" y="12" />
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<sequence name="scroll-l" start="7" x="12" y="12" />
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<sequence name="scroll-tl" start="8" x="12" y="12" />
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<sequence name="scroll-t-blocked" start="130" x="12" y="12" />
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<sequence name="scroll-tr-blocked" start="131" x="12" y="12" />
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<sequence name="scroll-r-blocked" start="132" x="12" y="12" />
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<sequence name="scroll-br-blocked" start="133" x="12" y="12" />
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<sequence name="scroll-b-blocked" start="134" x="12" y="12" />
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<sequence name="scroll-bl-blocked" start="135" x="12" y="12" />
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<sequence name="scroll-l-blocked" start="136" x="12" y="12" />
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<sequence name="scroll-tl-blocked" start="137" x="12" y="12" />
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<sequence name="select" start="12" length="6" x="12" y="12" />
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<sequence name="default" start="0" />
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<sequence name="default-minimap" start="86" length="1" />
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<sequence name="generic-blocked" start="9" x="12" y="12" />
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<sequence name="generic-blocked-minimap" start="27" x="12" y="12" />
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<sequence name="attack" start="18" length="8" x="12" y="12" />
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<sequence name="attack-minimap" start="140" length="8" x="12" y="12" />
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<sequence name="attackmove" start="18" length="8" x="12" y="12" />
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<sequence name="attackmove-minimap" start="140" length="8" x="12" y="12" />
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<sequence name="enter" start="119" length="3" x="12" y="12" />
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<sequence name="enter-minimap" start="148" length="3" x="12" y="12" />
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<sequence name="c4" start="122" length="3" x="12" y="12" />
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<sequence name="c4-minimap" start="127" length="3" x="12" y="12" />
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<sequence name="guard" start="153" length="1" x="12" y="12" />
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<sequence name="guard-minimap" start="152" length="1" x="12" y="12" />
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<!-- Need minimap cursors -->
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<sequence name="deploy" start="53" length="9" x="12" y="12" />
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<sequence name="repair" start="29" length="24" x="12" y="12" />
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<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
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<sequence name="sell" start="62" length="24" x="12" y="12" />
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<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
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<sequence name="ability" start="88" length="8" x="12" y="12" />
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<sequence name="nuke" start="96" length="7" x="12" y="12" />
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<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
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<sequence name="sell-vehicle" start="154" length="24" x="12" y="12" />
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</cursor>
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<cursor src="mouse4" palette="cursor">
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<sequence name="move" start="0" length="8" x="12" y="12" />
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<sequence name="move-blocked" start="8" x="12" y="12" />
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<sequence name="move-minimap" start="9" length="4" x="12" y="12" />
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<sequence name="move-blocked-minimap" start="13" length="1" x="12" y="12" />
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</cursor>
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<cursor src="mouse3" palette="cursor2">
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<sequence name="enter-blocked" start="212" length="1" x="12" y="12" />
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<sequence name="enter-blocked-minimap" start="33" />
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<sequence name="capture" start="164" length="3" x="12" y="12" />
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<sequence name="capture-minimap" start="167" length="3" x="12" y="12" />
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<sequence name="heal" start="160" length="4" x="12" y="12" />
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<sequence name="heal-minimap" start="194" length="1" x="12" y="12" />
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<sequence name="ability-minimap" start="214" length="8" x="12" y="12" />
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<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
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<sequence name="goldwrench" start="170" length="24" x="12" y="12" />
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<sequence name="goldwrench-blocked" start="213" length="1" x="12" y="12" />
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</cursor>
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</sequences>
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@@ -28,11 +28,14 @@ Rules:
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mods/cnc/civilian.yaml: Civilian structures and bridges
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Sequences:
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mods/cnc/sequences-structures.xml:
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mods/cnc/sequences-vehicles.xml:
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mods/cnc/sequences-infantry.xml:
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mods/cnc/sequences-map.xml: Trees etc
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mods/cnc/sequences.xml: Obsolete; will disappear once done converting
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mods/cnc/sequences-structures.yaml:
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mods/cnc/sequences-vehicles.yaml:
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mods/cnc/sequences-infantry.yaml:
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mods/cnc/sequences-map.yaml: Trees etc
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mods/cnc/sequences.yaml: Obsolete; will disappear once done converting
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Cursors:
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mods/cnc/cursors.xml:
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Chrome:
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mods/cnc/chrome.xml:
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@@ -1,38 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- Stegosaurus -->
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<unit name="steg">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run" start="16" length="8" facings="8" />
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<sequence name="shoot" start="80" length="12" facings="8" />
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<sequence name="die1" start="176" length="22" />
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</unit>
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<!-- T-Rex -->
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<unit name="trex">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run" start="16" length="8" facings="8" />
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<sequence name="shoot" start="80" length="8" facings="8"/>
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<sequence name="die1" start="144" length="40" />
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</unit>
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<!-- Triceratops -->
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<unit name="tric">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run" start="16" length="8" facings="8" />
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<sequence name="shoot" start="80" length="12" facings="8" />
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<sequence name="die1" start="176" length="20" />
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</unit>
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<!-- Velociraptor -->
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<unit name="rapt">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run" start="16" length="8" facings="8" />
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<sequence name="shoot" start="80" length="8" facings="8" />
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<sequence name="die1" start="144" length="40" />
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</unit>
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</sequences>
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@@ -1,229 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- Visceroid -->
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<unit name="vice">
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<sequence name="idle" start="0" length="20" />
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</unit>
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<unit name="e1">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="8" facings="8" />
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<sequence name="crawl" start="144" length="4" facings="8" />
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<sequence name="standup" start="176" length="2" facings="8" />
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<sequence name="prone-shoot" start="192" length="8" facings="8" />
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<sequence name="idle1" start="257" length="15" />
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<sequence name="idle2" start="272" length="16" />
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<sequence name="idle3" start="289" length="22" />
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<sequence name="die1" start="381" length="9" />
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<sequence name="die5" start="418" length="18" />
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<sequence name="die4" start="406" length="12" />
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<sequence name="die3" start="398" length="8" />
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<sequence name="die2" start="390" length="8" />
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</unit>
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<unit name="e2">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="20" facings="8" />
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<sequence name="crawl" start="240" length="4" facings="8" />
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<sequence name="prone-shoot" start="288" length="12" facings="8" />
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<sequence name="idle1" start="384" length="16" />
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<sequence name="idle2" start="400" length="13" />
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<sequence name="die5" start="546" length="18" />
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<sequence name="die4" start="534" length="12" />
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<sequence name="die3" start="526" length="8" />
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<sequence name="die2" start="518" length="8" />
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<sequence name="die1" start="509" length="9" />
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</unit>
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<unit name="e3">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="8" facings="8" />
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<sequence name="crawl" start="144" length="4" facings="8" />
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<sequence name="prone-shoot" start="192" length="10" facings="8" />
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<sequence name="idle1" start="274" length="12" />
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<sequence name="idle2" start="289" length="14" />
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<sequence name="die1" start="397" length="9" />
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<sequence name="die2" start="406" length="8" />
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<sequence name="die3" start="414" length="8" />
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<sequence name="die4" start="422" length="12" />
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<sequence name="die5" start="434" length="18" />
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</unit>
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<unit name="e4">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="16" facings="8" />
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<sequence name="crawl" start="208" length="4" facings="8" />
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<sequence name="prone-shoot" start="256" length="16" facings="8" />
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<sequence name="idle1" start="384" length="16" />
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<sequence name="idle2" start="400" length="16" />
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<sequence name="die5" start="546" length="18" />
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<sequence name="die4" start="534" length="12" />
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<sequence name="die3" start="526" length="8" />
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<sequence name="die2" start="518" length="8" />
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<sequence name="die1" start="509" length="9" />
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<sequence name="muzzle" start="0" length="13" src="flame" facings="8" />
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</unit>
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<unit name="e5">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="shoot" start="64" length="16" facings="8" />
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<sequence name="crawl" start="208" length="4" facings="8" />
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<sequence name="prone-shoot" start="256" length="16" facings="8" />
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<sequence name="idle1" start="384" length="16" />
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<sequence name="idle2" start="400" length="16" />
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<sequence name="die5" start="546" length="18" />
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<sequence name="die4" start="534" length="12" />
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<sequence name="die3" start="526" length="8" />
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<sequence name="die2" start="518" length="8" />
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<sequence name="die1" start="509" length="9" />
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<sequence name="muzzle" start="0" length="13" src="chem" facings="8" />
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</unit>
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<unit name="e6">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="stand2" start="8" length="1" facings="8" />
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<sequence name="run" start="16" length="6" facings="8" />
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<sequence name="crawl" start="82" length="4" facings="8" />
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<sequence name="idle1" start="114" length="6" />
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<sequence name="idle2" start="200" length="6" />
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<sequence name="die5" start="182" length="18" />
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<sequence name="die4" start="170" length="12" />
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<sequence name="die3" start="162" length="8" />
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<sequence name="die2" start="154" length="8" />
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<sequence name="die1" start="145" length="9" />
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</unit>
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<unit name="c1">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="crawl" start="8" length="6" facings="8" />
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<sequence name="run" start="56" length="6" facings="8" />
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<sequence name="shoot" start="205" length="4" facings="8" />
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<sequence name="die1" start="172" length="4" />
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<sequence name="die2" start="329" length="8" />
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<sequence name="die3" start="337" length="8" />
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<sequence name="die4" start="345" length="12" />
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<sequence name="die5" start="357" length="18" />
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</unit>
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<unit name="c2">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="crawl" start="8" length="6" facings="8" />
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<sequence name="run" start="56" length="6" facings="8" />
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<sequence name="shoot" start="205" length="4" facings="8" />
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<sequence name="die1" start="172" length="4" />
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<sequence name="die2" start="329" length="8" />
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<sequence name="die3" start="337" length="8" />
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<sequence name="die4" start="345" length="12" />
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<sequence name="die5" start="357" length="18" />
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</unit>
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<unit name="c3">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="crawl" start="8" length="6" facings="8" />
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<sequence name="run" start="56" length="6" facings="8" />
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<sequence name="shoot" start="205" length="4" facings="8" />
|
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<sequence name="die1" start="172" length="4" />
|
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<sequence name="die2" start="329" length="8" />
|
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<sequence name="die3" start="337" length="8" />
|
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<sequence name="die4" start="345" length="12" />
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<sequence name="die5" start="357" length="18" />
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</unit>
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<unit name="c4">
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<sequence name="stand" start="0" length="1" facings="8" />
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<sequence name="crawl" start="8" length="6" facings="8" />
|
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<sequence name="run" start="56" length="6" facings="8" />
|
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<sequence name="shoot" start="205" length="4" facings="8" />
|
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<sequence name="die1" start="172" length="4" />
|
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<sequence name="die2" start="329" length="8" />
|
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<sequence name="die3" start="337" length="8" />
|
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<sequence name="die4" start="345" length="12" />
|
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<sequence name="die5" start="357" length="18" />
|
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</unit>
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<unit name="c5">
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<sequence name="stand" start="0" length="1" facings="8" />
|
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<sequence name="crawl" start="8" length="6" facings="8" />
|
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<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
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</unit>
|
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<unit name="c6">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="crawl" start="8" length="6" facings="8" />
|
||||
<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
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</unit>
|
||||
<unit name="c7">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="crawl" start="8" length="6" facings="8" />
|
||||
<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
||||
</unit>
|
||||
<unit name="c8">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="crawl" start="8" length="6" facings="8" />
|
||||
<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
||||
</unit>
|
||||
<unit name="c9">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="crawl" start="8" length="6" facings="8" />
|
||||
<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
||||
</unit>
|
||||
<unit name="c10">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="crawl" start="8" length="6" facings="8" />
|
||||
<sequence name="run" start="56" length="6" facings="8" />
|
||||
<sequence name="shoot" start="205" length="4" facings="8" />
|
||||
<sequence name="die1" start="172" length="4" />
|
||||
<sequence name="die2" start="329" length="8" />
|
||||
<sequence name="die3" start="337" length="8" />
|
||||
<sequence name="die4" start="345" length="12" />
|
||||
<sequence name="die5" start="357" length="18" />
|
||||
</unit>
|
||||
<unit name="rmbo">
|
||||
<sequence name="stand" start="0" length="1" facings="8" />
|
||||
<sequence name="stand2" start="8" length="1" facings="8" />
|
||||
<sequence name="run" start="16" length="6" facings="8" />
|
||||
<sequence name="shoot" start="64" length="4" facings="8" />
|
||||
<sequence name="crawl" start="112" length="4" facings="8" />
|
||||
<sequence name="prone-shoot" start="160" length="4" facings="8" />
|
||||
<sequence name="idle1" start="192" length="16" />
|
||||
<sequence name="idle2" start="208" length="16" />
|
||||
<sequence name="idle3" start="224" length="15" />
|
||||
<sequence name="die5" start="354" length="18" />
|
||||
<sequence name="die4" start="342" length="12" />
|
||||
<sequence name="die3" start="334" length="8" />
|
||||
<sequence name="die2" start="326" length="8" />
|
||||
<sequence name="die1" start="317" length="9" />
|
||||
</unit>
|
||||
<unit name="fire">
|
||||
<sequence name="1" start="0" length="15" src="fire1" />
|
||||
<sequence name="2" start="0" length="15" src="fire2" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -1,319 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- Blossom Trees -->
|
||||
<unit name="split2">
|
||||
<sequence name="make" start="0" length="30" />
|
||||
<sequence name="active" start="30" length="24" />
|
||||
<sequence name="idle" start="54" length="1" />
|
||||
</unit>
|
||||
<unit name="split3">
|
||||
<sequence name="make" start="0" length="30" />
|
||||
<sequence name="active" start="30" length="24" />
|
||||
<sequence name="idle" start="54" length="1" />
|
||||
</unit>
|
||||
|
||||
<!-- Rocks -->
|
||||
<unit name="rock1">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock2">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock3">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock4">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock5">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock6">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="rock7">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
|
||||
<!-- Trees -->
|
||||
<unit name="tc04">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="tc05">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="tc03">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="tc02">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="tc01">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t18">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t17">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t16">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t15">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="10" />
|
||||
</unit>
|
||||
<unit name="t14">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t13">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t12">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t11">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="10" />
|
||||
</unit>
|
||||
<unit name="t10">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t09">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t08">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t07">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t06">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t05">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t04">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t03">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t02">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
<unit name="t01">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="burn" start="1" length="9" />
|
||||
</unit>
|
||||
|
||||
<!-- Civilian Structures -->
|
||||
<unit name="v01">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v25">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v02">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v20">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v03">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v21">
|
||||
<sequence name="idle" start="0" length="3" />
|
||||
<sequence name="damaged-idle" start="3" length="3" />
|
||||
<sequence name="dead" start="6" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v04">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v24">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v05">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v22">
|
||||
<sequence name="idle" start="0" length="3" />
|
||||
<sequence name="damaged-idle" start="3" length="3" />
|
||||
<sequence name="dead" start="6" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v06">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v26">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v07">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="2" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v30">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="2" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v08">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v23">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v09">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v27">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v10">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v28">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v11">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v29">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v12">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v34">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<unit name="v13">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v35">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<!-- Buildings that can't be mapped from tem into desert (Fields) -->
|
||||
<unit name="v14">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v15">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v16">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v17">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v18">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
|
||||
<!-- Buildings that can't be mapped from desert into tem -->
|
||||
<unit name="v31">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v32">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="v33">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -1,185 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- Construction Yard -->
|
||||
<unit name="fact">
|
||||
<sequence name="build" start="4" length="20" />
|
||||
<sequence name="idle" start="0" length="4" tick="80" />
|
||||
<sequence name="damaged-idle" start="24" length="4" tick="80" />
|
||||
<sequence name="damaged-build" start="28" length="20" />
|
||||
<sequence name="dead" start="48" length="1" />
|
||||
<sequence name="make" start="0" length="32" src="factmake" />
|
||||
</unit>
|
||||
<!-- Power Plant -->
|
||||
<unit name="nuke">
|
||||
<sequence name="idle" start="0" length="4" tick="400" />
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400" />
|
||||
<sequence name="dead" start="8" length="1" tick="400" />
|
||||
<sequence name="make" start="0" length="*" src="nukemake" />
|
||||
</unit>
|
||||
<!-- Tiberium Refinary -->
|
||||
<unit name="proc.proxy">
|
||||
<sequence name="make" start="0" length="*" src="procmake" />
|
||||
</unit>
|
||||
<unit name="proc">
|
||||
<sequence name="idle" start="0" />
|
||||
<sequence name="active" start="0" length="30" />
|
||||
<sequence name="damaged-idle" start="30" />
|
||||
<sequence name="damaged-active" start="30" length="30" />
|
||||
<sequence name="dead" start="60" />
|
||||
<sequence name="make" start="0" length="*" src="procmake" />
|
||||
</unit>
|
||||
<!-- Tiberium Silo -->
|
||||
<unit name="silo">
|
||||
<sequence name="idle" start="0" length="5" />
|
||||
<sequence name="damaged-idle" start="5" length="5" />
|
||||
<sequence name="dead" start="10" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="silomake" />
|
||||
</unit>
|
||||
<!-- Hand of Nod -->
|
||||
<unit name="hand">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="handmake" />
|
||||
</unit>
|
||||
<!-- GDI Barracks -->
|
||||
<unit name="pyle">
|
||||
<sequence name="idle" start="0" length="10" />
|
||||
<sequence name="damaged-idle" start="10" length="10" />
|
||||
<sequence name="dead" start="20" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="pylemake" />
|
||||
</unit>
|
||||
<!-- GDI Weapons factor -->
|
||||
<unit name="weap">
|
||||
<sequence name="idle" start="0" />
|
||||
<sequence name="damaged-idle" start="1" />
|
||||
<sequence name="dead" start="2" />
|
||||
<sequence name="build-top" start="0" length="10" src="weap2" />
|
||||
<sequence name="damaged-build-top" start="10" length="10" src="weap2" />
|
||||
<sequence name="idle-top" start="0" length="1" src="weap2" />
|
||||
<sequence name="damaged-idle-top" start="4" length="1" src="weap2" />
|
||||
<sequence name="make" start="0" length="*" src="weapmake" />
|
||||
</unit>
|
||||
<!-- Nod Airfield -->
|
||||
<unit name="afld">
|
||||
<sequence name="idle" start="0" length="1" tick="120" />
|
||||
<sequence name="active" start="0" length="16" tick="120" />
|
||||
<sequence name="damaged-idle" start="16" length="1" tick="120" />
|
||||
<sequence name="damaged-active" start="16" length="16" tick="120" />
|
||||
<sequence name="dead" start="32" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="afldmake" />
|
||||
</unit>
|
||||
<!-- Communications Center -->
|
||||
<unit name="hq">
|
||||
<sequence name="idle" start="0" length="16" tick="200" />
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200" />
|
||||
<sequence name="dead" start="32" />
|
||||
<sequence name="make" start="0" length="*" src="hqmake" />
|
||||
</unit>
|
||||
<!-- Advanced Power Plant -->
|
||||
<unit name="nuk2">
|
||||
<sequence name="idle" start="0" length="4" tick="400" />
|
||||
<sequence name="damaged-idle" start="4" length="4" tick="400" />
|
||||
<sequence name="dead" start="8" length="1" />
|
||||
<sequence name="make" start="0" length="*" src="nuk2make" />
|
||||
</unit>
|
||||
<!-- Helipad -->
|
||||
<unit name="hpad">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="7" length="1" />
|
||||
<sequence name="active" start="1" length="6" />
|
||||
<sequence name="damaged-active" start="8" length="6" />
|
||||
<sequence name="dead" start="14" length="1" />
|
||||
<sequence name="make" start="0" length="20" src="hpadmake" />
|
||||
</unit>
|
||||
<!-- Repair Facility -->
|
||||
<unit name="fix">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="7" length="1" />
|
||||
<sequence name="active" start="0" length="7" />
|
||||
<sequence name="damaged-active" start="7" length="7" />
|
||||
<sequence name="dead" start="14" length="1" />
|
||||
<sequence name="make" start="0" length="14" src="fixmake" />
|
||||
</unit>
|
||||
<!-- Advanced Communications Center -->
|
||||
<unit name="eye">
|
||||
<sequence name="idle" start="0" length="16" tick="200" />
|
||||
<sequence name="damaged-idle" start="16" length="16" tick="200" />
|
||||
<sequence name="dead" start="32" />
|
||||
<sequence name="make" start="0" length="*" src="eyemake" />
|
||||
</unit>
|
||||
<!-- Temple of Nod -->
|
||||
<unit name="tmpl">
|
||||
<sequence name="idle" start="0" />
|
||||
<sequence name="damaged-idle" start="5" />
|
||||
<sequence name="active" start="0" length="5" />
|
||||
<sequence name="damaged-active" start="5" length="5" />
|
||||
<sequence name="dead" start="10" />
|
||||
<sequence name="make" start="0" length="*" src="tmplmake" />
|
||||
</unit>
|
||||
<!-- Obelisk of Light -->
|
||||
<unit name="obli">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="4" length="1" />
|
||||
<sequence name="active" start="0" length="4" />
|
||||
<sequence name="damaged-active" start="4" length="4" />
|
||||
<sequence name="dead" start="8" length="1" />
|
||||
<sequence name="make" start="0" length="13" src="oblimake" />
|
||||
</unit>
|
||||
<!-- Concrete Barrier -->
|
||||
<unit name="brik">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="scratched-idle" start="16" length="16" />
|
||||
<sequence name="damaged-idle" start="32" length="16" />
|
||||
<sequence name="critical-idle" start="48" length="16" />
|
||||
</unit>
|
||||
<!-- Sandbag Barrier -->
|
||||
<unit name="sbag">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<!-- Chain link Barrier -->
|
||||
<unit name="cycl">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
<sequence name="critical-idle" start="32" length="16" />
|
||||
</unit>
|
||||
<!-- Barbed wire Barrier -->
|
||||
<unit name="barb">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<!-- Wood Barrier -->
|
||||
<unit name="wood">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
<sequence name="damaged-idle" start="16" length="16" />
|
||||
</unit>
|
||||
<!-- Turret -->
|
||||
<unit name="gun">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="recoil" start="32" facings="32" />
|
||||
<sequence name="damaged-idle" start="64" facings="32" />
|
||||
<sequence name="damaged-recoil" start="96" facings="32" />
|
||||
<sequence name="make" start="0" length="20" src="gunmake" />
|
||||
</unit>
|
||||
<!-- SAM Site -->
|
||||
<unit name="sam">
|
||||
<sequence name="idle" start="17" facings="32" />
|
||||
<sequence name="damaged-idle" start="81" facings="32" />
|
||||
<sequence name="make" start="0" length="20" src="sammake" />
|
||||
</unit>
|
||||
<!-- Guard Tower -->
|
||||
<unit name="gtwr">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
<sequence name="make" start="0" length="20" src="gtwrmake" />
|
||||
</unit>
|
||||
<!-- Advanced Guard Tower -->
|
||||
<unit name="atwr">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="1" length="1" />
|
||||
<sequence name="dead" start="2" length="1" />
|
||||
<sequence name="make" start="0" length="14" src="atwrmake" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -1,127 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- Mobile Construction Vehicle -->
|
||||
<unit name="mcv">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<!-- Tiberium Harvester -->
|
||||
<unit name="harv">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="harvest" start="32" length="4" facings="8" />
|
||||
</unit>
|
||||
<!-- Nod Buggy -->
|
||||
<unit name="bggy">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
|
||||
</unit>
|
||||
<!-- Nod Supply Aircraft -->
|
||||
<unit name="c17">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<!-- Transport Helicopter -->
|
||||
<unit name="tran">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="rotor" start="0" length="4" src="lrotor" />
|
||||
<sequence name="rotor2" start="0" length="4" src="rrotor" />
|
||||
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
|
||||
<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
|
||||
<sequence name="open" start="32" length="4" />
|
||||
<sequence name="unload" start="35" length="1" />
|
||||
</unit>
|
||||
<!-- Apache Longbow -->
|
||||
<unit name="heli">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="rotor" start="0" length="4" src="lrotor" />
|
||||
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
|
||||
</unit>
|
||||
<!-- Orca Helicopter -->
|
||||
<unit name="orca">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="damaged-idle" start="32" facings="32" />
|
||||
</unit>
|
||||
<!-- Medium Tank -->
|
||||
<unit name="mtnk">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
</unit>
|
||||
<!-- Light Tank -->
|
||||
<unit name="ltnk">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
</unit>
|
||||
<!-- Mammoth Tank -->
|
||||
<unit name="htnk">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
</unit>
|
||||
<!-- Humvee -->
|
||||
<unit name="jeep">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
|
||||
</unit>
|
||||
<!-- Attack Bike -->
|
||||
<unit name="bike">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<!-- Flame Tank -->
|
||||
<unit name="ftnk">
|
||||
<sequence name="idle" start="0" length="1" facings="32" />
|
||||
<sequence name="muzzle" start="0" length="13" facings="8" src="flame" />
|
||||
</unit>
|
||||
<!-- Mobile HQ -->
|
||||
<unit name="mhq">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="spinner" start="32" length="32" />
|
||||
</unit>
|
||||
<!-- Rocket Launcher -->
|
||||
<unit name="msam">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
<sequence name="aim" start="64" facings="32" />
|
||||
<!-- hack -->
|
||||
<sequence name="turret-3" start="64" facings="32" />
|
||||
</unit>
|
||||
<!-- SSM Launcher -->
|
||||
<unit name="mlrs">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="turret" start="32" facings="32" />
|
||||
<sequence name="turret-2" start="64" facings="32" />
|
||||
<sequence name="turret-3" start="96" facings="32" />
|
||||
</unit>
|
||||
<!-- Stealth Tank -->
|
||||
<unit name="stnk">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<!-- artillery -->
|
||||
<unit name="arty">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<!-- apc -->
|
||||
<unit name="apc">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
|
||||
<sequence name="close" start="32" length="3" />
|
||||
<sequence name="unload" start="32" length="1" />
|
||||
</unit>
|
||||
<!-- Hovercraft -->
|
||||
<unit name="lst">
|
||||
<sequence name="idle" start="0" facings="1" />
|
||||
<sequence name="unload" start="0" facings="1" />
|
||||
</unit>
|
||||
<!-- Gunboat -->
|
||||
<unit name="boat">
|
||||
<sequence name="left" start="0" facings="32" />
|
||||
<sequence name="left-damaged" start="32" />
|
||||
<sequence name="left-critical" start="64" />
|
||||
<sequence name="left-wake" start="6" length="6" src="wake" />
|
||||
<sequence name="right" start="96" facings="32" />
|
||||
<sequence name="right-damaged" start="128" facings="32" />
|
||||
<sequence name="right-critical" start="160" facings="32" />
|
||||
<sequence name="right-wake" start="0" length="6" src="wake" />
|
||||
</unit>
|
||||
<unit name="a10">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
</sequences>
|
||||
@@ -1,168 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<sequences>
|
||||
<!-- build clock - hacked in -->
|
||||
<unit name="clock">
|
||||
<sequence name="idle" start="0" length="*" src="hclock" />
|
||||
</unit>
|
||||
<cursor src="mouse2" palette="cursor">
|
||||
<sequence name="scroll-t" start="1" x="12" y="12" />
|
||||
<sequence name="scroll-tr" start="2" x="12" y="12" />
|
||||
<sequence name="scroll-r" start="3" x="12" y="12" />
|
||||
<sequence name="scroll-br" start="4" x="12" y="12" />
|
||||
<sequence name="scroll-b" start="5" x="12" y="12" />
|
||||
<sequence name="scroll-bl" start="6" x="12" y="12" />
|
||||
<sequence name="scroll-l" start="7" x="12" y="12" />
|
||||
<sequence name="scroll-tl" start="8" x="12" y="12" />
|
||||
<sequence name="scroll-t-blocked" start="130" x="12" y="12" />
|
||||
<sequence name="scroll-tr-blocked" start="131" x="12" y="12" />
|
||||
<sequence name="scroll-r-blocked" start="132" x="12" y="12" />
|
||||
<sequence name="scroll-br-blocked" start="133" x="12" y="12" />
|
||||
<sequence name="scroll-b-blocked" start="134" x="12" y="12" />
|
||||
<sequence name="scroll-bl-blocked" start="135" x="12" y="12" />
|
||||
<sequence name="scroll-l-blocked" start="136" x="12" y="12" />
|
||||
<sequence name="scroll-tl-blocked" start="137" x="12" y="12" />
|
||||
<sequence name="select" start="12" length="6" x="12" y="12" />
|
||||
|
||||
<sequence name="default" start="0" />
|
||||
<sequence name="default-minimap" start="86" length="1" />
|
||||
<sequence name="generic-blocked" start="9" x="12" y="12" />
|
||||
<sequence name="generic-blocked-minimap" start="27" x="12" y="12" />
|
||||
<sequence name="attack" start="18" length="8" x="12" y="12" />
|
||||
<sequence name="attack-minimap" start="140" length="8" x="12" y="12" />
|
||||
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
|
||||
<sequence name="attackmove-minimap" start="140" length="8" x="12" y="12" />
|
||||
<sequence name="enter" start="119" length="3" x="12" y="12" />
|
||||
<sequence name="enter-minimap" start="148" length="3" x="12" y="12" />
|
||||
<sequence name="c4" start="122" length="3" x="12" y="12" />
|
||||
<sequence name="c4-minimap" start="127" length="3" x="12" y="12" />
|
||||
<sequence name="guard" start="153" length="1" x="12" y="12" />
|
||||
<sequence name="guard-minimap" start="152" length="1" x="12" y="12" />
|
||||
|
||||
<!-- Need minimap cursors -->
|
||||
<sequence name="deploy" start="53" length="9" x="12" y="12" />
|
||||
<sequence name="repair" start="29" length="24" x="12" y="12" />
|
||||
<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
|
||||
<sequence name="sell" start="62" length="24" x="12" y="12" />
|
||||
<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
|
||||
<sequence name="ability" start="88" length="8" x="12" y="12" />
|
||||
<sequence name="nuke" start="96" length="7" x="12" y="12" />
|
||||
<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
|
||||
<sequence name="sell-vehicle" start="154" length="24" x="12" y="12" />
|
||||
</cursor>
|
||||
<cursor src="mouse4" palette="cursor">
|
||||
<sequence name="move" start="0" length="8" x="12" y="12" />
|
||||
<sequence name="move-blocked" start="8" x="12" y="12" />
|
||||
<sequence name="move-minimap" start="9" length="4" x="12" y="12" />
|
||||
<sequence name="move-blocked-minimap" start="13" length="1" x="12" y="12" />
|
||||
</cursor>
|
||||
<cursor src="mouse3" palette="cursor2">
|
||||
<sequence name="enter-blocked" start="212" length="1" x="12" y="12" />
|
||||
<sequence name="enter-blocked-minimap" start="33" />
|
||||
<sequence name="capture" start="164" length="3" x="12" y="12" />
|
||||
<sequence name="capture-minimap" start="167" length="3" x="12" y="12" />
|
||||
<sequence name="heal" start="160" length="4" x="12" y="12" />
|
||||
<sequence name="heal-minimap" start="194" length="1" x="12" y="12" />
|
||||
<sequence name="ability-minimap" start="214" length="8" x="12" y="12" />
|
||||
<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
|
||||
<sequence name="goldwrench" start="170" length="24" x="12" y="12" />
|
||||
<sequence name="goldwrench-blocked" start="213" length="1" x="12" y="12" />
|
||||
</cursor>
|
||||
<unit name="120mm">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
</unit>
|
||||
<unit name="atomicup">
|
||||
<sequence name="idle" start="0" length="4" />
|
||||
</unit>
|
||||
<unit name="atomicdn">
|
||||
<sequence name="idle" start="0" length="4" />
|
||||
</unit>
|
||||
<unit name="explosion">
|
||||
<sequence name="1" start="0" length="4" src="piff" />
|
||||
<sequence name="2" start="0" length="8" src="piffpiff" />
|
||||
<sequence name="3" start="0" length="14" src="napalm2" />
|
||||
<sequence name="4" start="0" length="14" src="veh-hit3" />
|
||||
<sequence name="5" start="0" length="22" src="veh-hit2" />
|
||||
<sequence name="6" start="0" length="27" src="atomsfx" />
|
||||
<sequence name="6w" start="0" length="27" src="atomsfx" />
|
||||
<sequence name="1w" start="0" length="4" src="piff" />
|
||||
<sequence name="2w" start="0" length="8" src="piffpiff" />
|
||||
<sequence name="3w" start="0" length="14" src="napalm2" />
|
||||
<sequence name="4w" start="0" length="14" src="veh-hit3" />
|
||||
<sequence name="5w" start="0" length="22" src="veh-hit2" />
|
||||
<sequence name="8" start="0" length="22" src="art-exp1" />
|
||||
<sequence name="building" start="0" length="18" src="fball1" />
|
||||
</unit>
|
||||
<unit name="pips">
|
||||
<sequence name="ready" start="3" length="1" src="hpips" />
|
||||
<sequence name="hold" start="4" length="1" src="hpips" />
|
||||
<sequence name="pip-empty" start="0" length="1" src="hpips" />
|
||||
<sequence name="pip-green" start="1" length="1" src="hpips" />
|
||||
<sequence name="pip-yellow" start="5" length="1" src="hpips" />
|
||||
<sequence name="pip-gray" start="6" length="1" src="hpips" />
|
||||
<sequence name="pip-red" start="7" length="1" src="hpips" />
|
||||
<sequence name="tag-primary" start="2" length="1" src="hpips" />
|
||||
<sequence name="groups" start="0" length="10" src="pdigits" />
|
||||
</unit>
|
||||
<unit name="rank">
|
||||
<sequence name="rank" start="0" length="4" />
|
||||
</unit>
|
||||
<unit name="flagfly">
|
||||
<sequence name="idle" start="0" length="14" />
|
||||
</unit>
|
||||
<unit name="smoke_m">
|
||||
<sequence name="idle" start="0" length="91" />
|
||||
<sequence name="loop" start="49" length="42" />
|
||||
<sequence name="end" start="0" length="26" />
|
||||
</unit>
|
||||
<unit name="dragon">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<unit name="smokey">
|
||||
<sequence name="idle" start="0" length="7" />
|
||||
</unit>
|
||||
<unit name="bomb">
|
||||
<sequence name="idle" start="0" length="8" />
|
||||
</unit>
|
||||
<unit name="missile">
|
||||
<sequence name="idle" start="0" facings="32" />
|
||||
</unit>
|
||||
<unit name="moveflsh">
|
||||
<sequence name="idle" start="0" length="5" />
|
||||
</unit>
|
||||
<unit name="miss">
|
||||
<sequence name="idle" start="0" length="1" />
|
||||
<sequence name="damaged-idle" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="select">
|
||||
<sequence name="repair" start="2" length="1" />
|
||||
</unit>
|
||||
<unit name="tabs">
|
||||
<sequence name="left-normal" start="0" length="1" src="htabs" />
|
||||
<sequence name="left-pressed" start="1" length="1" src="htabs" />
|
||||
</unit>
|
||||
<unit name="crate">
|
||||
<sequence name="idle" start="0" src="wcrate" />
|
||||
</unit>
|
||||
<unit name="crate-effects">
|
||||
<sequence name="airstrike" start="0" length="9" src="deviator" />
|
||||
<sequence name="nuke" start="0" length="29" src="missile2" />
|
||||
<sequence name="dollar" start="0" length="21" src="dollar" />
|
||||
<sequence name="reveal-map" start="0" length="10" src="earth" />
|
||||
<sequence name="hide-map" start="0" length="19" src="empulse" />
|
||||
<sequence name="heal" start="0" length="35" src="invun" />
|
||||
<sequence name="mine" start="0" length="21" src="mine" />
|
||||
<sequence name="redskull" start="0" length="20" src="rapid" />
|
||||
<sequence name="stealth" start="0" length="15" src="stealth2" />
|
||||
<sequence name="levelup" start="0" length="5" src="levelup" tick="200" />
|
||||
</unit>
|
||||
<unit name="ionsfx">
|
||||
<sequence name="idle" start="0" length="15" />
|
||||
</unit>
|
||||
<unit name="atomic">
|
||||
<sequence name="up" start="0" length="*" src="atomicup" />
|
||||
<sequence name="down" start="0" length="*" src="atomicdn" />
|
||||
</unit>
|
||||
<unit name="bomblet">
|
||||
<sequence name="idle" start="0" length="7" />
|
||||
</unit>
|
||||
</sequences>
|
||||
Reference in New Issue
Block a user