Use the new-format sequences.

This commit is contained in:
Paul Chote
2010-09-09 19:18:17 +12:00
parent befe22e170
commit dbbdc171d2
19 changed files with 244 additions and 2132 deletions

66
mods/cnc/cursors.xml Normal file
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@@ -0,0 +1,66 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<cursor src="mouse2" palette="cursor">
<sequence name="scroll-t" start="1" x="12" y="12" />
<sequence name="scroll-tr" start="2" x="12" y="12" />
<sequence name="scroll-r" start="3" x="12" y="12" />
<sequence name="scroll-br" start="4" x="12" y="12" />
<sequence name="scroll-b" start="5" x="12" y="12" />
<sequence name="scroll-bl" start="6" x="12" y="12" />
<sequence name="scroll-l" start="7" x="12" y="12" />
<sequence name="scroll-tl" start="8" x="12" y="12" />
<sequence name="scroll-t-blocked" start="130" x="12" y="12" />
<sequence name="scroll-tr-blocked" start="131" x="12" y="12" />
<sequence name="scroll-r-blocked" start="132" x="12" y="12" />
<sequence name="scroll-br-blocked" start="133" x="12" y="12" />
<sequence name="scroll-b-blocked" start="134" x="12" y="12" />
<sequence name="scroll-bl-blocked" start="135" x="12" y="12" />
<sequence name="scroll-l-blocked" start="136" x="12" y="12" />
<sequence name="scroll-tl-blocked" start="137" x="12" y="12" />
<sequence name="select" start="12" length="6" x="12" y="12" />
<sequence name="default" start="0" />
<sequence name="default-minimap" start="86" length="1" />
<sequence name="generic-blocked" start="9" x="12" y="12" />
<sequence name="generic-blocked-minimap" start="27" x="12" y="12" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" x="12" y="12" />
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
<sequence name="attackmove-minimap" start="140" length="8" x="12" y="12" />
<sequence name="enter" start="119" length="3" x="12" y="12" />
<sequence name="enter-minimap" start="148" length="3" x="12" y="12" />
<sequence name="c4" start="122" length="3" x="12" y="12" />
<sequence name="c4-minimap" start="127" length="3" x="12" y="12" />
<sequence name="guard" start="153" length="1" x="12" y="12" />
<sequence name="guard-minimap" start="152" length="1" x="12" y="12" />
<!-- Need minimap cursors -->
<sequence name="deploy" start="53" length="9" x="12" y="12" />
<sequence name="repair" start="29" length="24" x="12" y="12" />
<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
<sequence name="sell" start="62" length="24" x="12" y="12" />
<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
<sequence name="ability" start="88" length="8" x="12" y="12" />
<sequence name="nuke" start="96" length="7" x="12" y="12" />
<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
<sequence name="sell-vehicle" start="154" length="24" x="12" y="12" />
</cursor>
<cursor src="mouse4" palette="cursor">
<sequence name="move" start="0" length="8" x="12" y="12" />
<sequence name="move-blocked" start="8" x="12" y="12" />
<sequence name="move-minimap" start="9" length="4" x="12" y="12" />
<sequence name="move-blocked-minimap" start="13" length="1" x="12" y="12" />
</cursor>
<cursor src="mouse3" palette="cursor2">
<sequence name="enter-blocked" start="212" length="1" x="12" y="12" />
<sequence name="enter-blocked-minimap" start="33" />
<sequence name="capture" start="164" length="3" x="12" y="12" />
<sequence name="capture-minimap" start="167" length="3" x="12" y="12" />
<sequence name="heal" start="160" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="194" length="1" x="12" y="12" />
<sequence name="ability-minimap" start="214" length="8" x="12" y="12" />
<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
<sequence name="goldwrench" start="170" length="24" x="12" y="12" />
<sequence name="goldwrench-blocked" start="213" length="1" x="12" y="12" />
</cursor>
</sequences>

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@@ -28,11 +28,14 @@ Rules:
mods/cnc/civilian.yaml: Civilian structures and bridges
Sequences:
mods/cnc/sequences-structures.xml:
mods/cnc/sequences-vehicles.xml:
mods/cnc/sequences-infantry.xml:
mods/cnc/sequences-map.xml: Trees etc
mods/cnc/sequences.xml: Obsolete; will disappear once done converting
mods/cnc/sequences-structures.yaml:
mods/cnc/sequences-vehicles.yaml:
mods/cnc/sequences-infantry.yaml:
mods/cnc/sequences-map.yaml: Trees etc
mods/cnc/sequences.yaml: Obsolete; will disappear once done converting
Cursors:
mods/cnc/cursors.xml:
Chrome:
mods/cnc/chrome.xml:

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@@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Stegosaurus -->
<unit name="steg">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="12" facings="8" />
<sequence name="die1" start="176" length="22" />
</unit>
<!-- T-Rex -->
<unit name="trex">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="8" facings="8"/>
<sequence name="die1" start="144" length="40" />
</unit>
<!-- Triceratops -->
<unit name="tric">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="12" facings="8" />
<sequence name="die1" start="176" length="20" />
</unit>
<!-- Velociraptor -->
<unit name="rapt">
<sequence name="stand" start="0" length="8" />
<sequence name="stand2" start="8" length="8" />
<sequence name="run" start="16" length="8" facings="8" />
<sequence name="shoot" start="80" length="8" facings="8" />
<sequence name="die1" start="144" length="40" />
</unit>
</sequences>

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@@ -1,229 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Visceroid -->
<unit name="vice">
<sequence name="idle" start="0" length="20" />
</unit>
<unit name="e1">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="standup" start="176" length="2" facings="8" />
<sequence name="prone-shoot" start="192" length="8" facings="8" />
<sequence name="idle1" start="257" length="15" />
<sequence name="idle2" start="272" length="16" />
<sequence name="idle3" start="289" length="22" />
<sequence name="die1" start="381" length="9" />
<sequence name="die5" start="418" length="18" />
<sequence name="die4" start="406" length="12" />
<sequence name="die3" start="398" length="8" />
<sequence name="die2" start="390" length="8" />
</unit>
<unit name="e2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="20" facings="8" />
<sequence name="crawl" start="240" length="4" facings="8" />
<sequence name="prone-shoot" start="288" length="12" facings="8" />
<sequence name="idle1" start="384" length="16" />
<sequence name="idle2" start="400" length="13" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="prone-shoot" start="192" length="10" facings="8" />
<sequence name="idle1" start="274" length="12" />
<sequence name="idle2" start="289" length="14" />
<sequence name="die1" start="397" length="9" />
<sequence name="die2" start="406" length="8" />
<sequence name="die3" start="414" length="8" />
<sequence name="die4" start="422" length="12" />
<sequence name="die5" start="434" length="18" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
<sequence name="idle1" start="384" length="16" />
<sequence name="idle2" start="400" length="16" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
<sequence name="muzzle" start="0" length="13" src="flame" facings="8" />
</unit>
<unit name="e5">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
<sequence name="idle1" start="384" length="16" />
<sequence name="idle2" start="400" length="16" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
<sequence name="muzzle" start="0" length="13" src="chem" facings="8" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="crawl" start="82" length="4" facings="8" />
<sequence name="idle1" start="114" length="6" />
<sequence name="idle2" start="200" length="6" />
<sequence name="die5" start="182" length="18" />
<sequence name="die4" start="170" length="12" />
<sequence name="die3" start="162" length="8" />
<sequence name="die2" start="154" length="8" />
<sequence name="die1" start="145" length="9" />
</unit>
<unit name="c1">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c3">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c4">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c5">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c6">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c7">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c8">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c9">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="c10">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="crawl" start="8" length="6" facings="8" />
<sequence name="run" start="56" length="6" facings="8" />
<sequence name="shoot" start="205" length="4" facings="8" />
<sequence name="die1" start="172" length="4" />
<sequence name="die2" start="329" length="8" />
<sequence name="die3" start="337" length="8" />
<sequence name="die4" start="345" length="12" />
<sequence name="die5" start="357" length="18" />
</unit>
<unit name="rmbo">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="4" facings="8" />
<sequence name="crawl" start="112" length="4" facings="8" />
<sequence name="prone-shoot" start="160" length="4" facings="8" />
<sequence name="idle1" start="192" length="16" />
<sequence name="idle2" start="208" length="16" />
<sequence name="idle3" start="224" length="15" />
<sequence name="die5" start="354" length="18" />
<sequence name="die4" start="342" length="12" />
<sequence name="die3" start="334" length="8" />
<sequence name="die2" start="326" length="8" />
<sequence name="die1" start="317" length="9" />
</unit>
<unit name="fire">
<sequence name="1" start="0" length="15" src="fire1" />
<sequence name="2" start="0" length="15" src="fire2" />
</unit>
</sequences>

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@@ -1,319 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Blossom Trees -->
<unit name="split2">
<sequence name="make" start="0" length="30" />
<sequence name="active" start="30" length="24" />
<sequence name="idle" start="54" length="1" />
</unit>
<unit name="split3">
<sequence name="make" start="0" length="30" />
<sequence name="active" start="30" length="24" />
<sequence name="idle" start="54" length="1" />
</unit>
<!-- Rocks -->
<unit name="rock1">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock2">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock3">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock4">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock5">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock6">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="rock7">
<sequence name="idle" start="0" length="1" />
</unit>
<!-- Trees -->
<unit name="tc04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="tc01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t18">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t17">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t16">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t15">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t14">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t13">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t12">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t11">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="10" />
</unit>
<unit name="t10">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t09">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t08">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t07">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t06">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t05">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t04">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t03">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t02">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="t01">
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<!-- Civilian Structures -->
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v25">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v02">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v20">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v03">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v21">
<sequence name="idle" start="0" length="3" />
<sequence name="damaged-idle" start="3" length="3" />
<sequence name="dead" start="6" length="1" />
</unit>
<unit name="v04">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v24">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v05">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v22">
<sequence name="idle" start="0" length="3" />
<sequence name="damaged-idle" start="3" length="3" />
<sequence name="dead" start="6" length="1" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v26">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v30">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v23">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v27">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v28">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v29">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v34">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v35">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<!-- Buildings that can't be mapped from tem into desert (Fields) -->
<unit name="v14">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v17">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v18">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<!-- Buildings that can't be mapped from desert into tem -->
<unit name="v31">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v32">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
<unit name="v33">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
</unit>
</sequences>

View File

@@ -1,185 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Construction Yard -->
<unit name="fact">
<sequence name="build" start="4" length="20" />
<sequence name="idle" start="0" length="4" tick="80" />
<sequence name="damaged-idle" start="24" length="4" tick="80" />
<sequence name="damaged-build" start="28" length="20" />
<sequence name="dead" start="48" length="1" />
<sequence name="make" start="0" length="32" src="factmake" />
</unit>
<!-- Power Plant -->
<unit name="nuke">
<sequence name="idle" start="0" length="4" tick="400" />
<sequence name="damaged-idle" start="4" length="4" tick="400" />
<sequence name="dead" start="8" length="1" tick="400" />
<sequence name="make" start="0" length="*" src="nukemake" />
</unit>
<!-- Tiberium Refinary -->
<unit name="proc.proxy">
<sequence name="make" start="0" length="*" src="procmake" />
</unit>
<unit name="proc">
<sequence name="idle" start="0" />
<sequence name="active" start="0" length="30" />
<sequence name="damaged-idle" start="30" />
<sequence name="damaged-active" start="30" length="30" />
<sequence name="dead" start="60" />
<sequence name="make" start="0" length="*" src="procmake" />
</unit>
<!-- Tiberium Silo -->
<unit name="silo">
<sequence name="idle" start="0" length="5" />
<sequence name="damaged-idle" start="5" length="5" />
<sequence name="dead" start="10" length="1" />
<sequence name="make" start="0" length="*" src="silomake" />
</unit>
<!-- Hand of Nod -->
<unit name="hand">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
<sequence name="make" start="0" length="*" src="handmake" />
</unit>
<!-- GDI Barracks -->
<unit name="pyle">
<sequence name="idle" start="0" length="10" />
<sequence name="damaged-idle" start="10" length="10" />
<sequence name="dead" start="20" length="1" />
<sequence name="make" start="0" length="*" src="pylemake" />
</unit>
<!-- GDI Weapons factor -->
<unit name="weap">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" />
<sequence name="dead" start="2" />
<sequence name="build-top" start="0" length="10" src="weap2" />
<sequence name="damaged-build-top" start="10" length="10" src="weap2" />
<sequence name="idle-top" start="0" length="1" src="weap2" />
<sequence name="damaged-idle-top" start="4" length="1" src="weap2" />
<sequence name="make" start="0" length="*" src="weapmake" />
</unit>
<!-- Nod Airfield -->
<unit name="afld">
<sequence name="idle" start="0" length="1" tick="120" />
<sequence name="active" start="0" length="16" tick="120" />
<sequence name="damaged-idle" start="16" length="1" tick="120" />
<sequence name="damaged-active" start="16" length="16" tick="120" />
<sequence name="dead" start="32" length="1" />
<sequence name="make" start="0" length="*" src="afldmake" />
</unit>
<!-- Communications Center -->
<unit name="hq">
<sequence name="idle" start="0" length="16" tick="200" />
<sequence name="damaged-idle" start="16" length="16" tick="200" />
<sequence name="dead" start="32" />
<sequence name="make" start="0" length="*" src="hqmake" />
</unit>
<!-- Advanced Power Plant -->
<unit name="nuk2">
<sequence name="idle" start="0" length="4" tick="400" />
<sequence name="damaged-idle" start="4" length="4" tick="400" />
<sequence name="dead" start="8" length="1" />
<sequence name="make" start="0" length="*" src="nuk2make" />
</unit>
<!-- Helipad -->
<unit name="hpad">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="7" length="1" />
<sequence name="active" start="1" length="6" />
<sequence name="damaged-active" start="8" length="6" />
<sequence name="dead" start="14" length="1" />
<sequence name="make" start="0" length="20" src="hpadmake" />
</unit>
<!-- Repair Facility -->
<unit name="fix">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="7" length="1" />
<sequence name="active" start="0" length="7" />
<sequence name="damaged-active" start="7" length="7" />
<sequence name="dead" start="14" length="1" />
<sequence name="make" start="0" length="14" src="fixmake" />
</unit>
<!-- Advanced Communications Center -->
<unit name="eye">
<sequence name="idle" start="0" length="16" tick="200" />
<sequence name="damaged-idle" start="16" length="16" tick="200" />
<sequence name="dead" start="32" />
<sequence name="make" start="0" length="*" src="eyemake" />
</unit>
<!-- Temple of Nod -->
<unit name="tmpl">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="5" />
<sequence name="active" start="0" length="5" />
<sequence name="damaged-active" start="5" length="5" />
<sequence name="dead" start="10" />
<sequence name="make" start="0" length="*" src="tmplmake" />
</unit>
<!-- Obelisk of Light -->
<unit name="obli">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="4" length="1" />
<sequence name="active" start="0" length="4" />
<sequence name="damaged-active" start="4" length="4" />
<sequence name="dead" start="8" length="1" />
<sequence name="make" start="0" length="13" src="oblimake" />
</unit>
<!-- Concrete Barrier -->
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="scratched-idle" start="16" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
</unit>
<!-- Sandbag Barrier -->
<unit name="sbag">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<!-- Chain link Barrier -->
<unit name="cycl">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="critical-idle" start="32" length="16" />
</unit>
<!-- Barbed wire Barrier -->
<unit name="barb">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<!-- Wood Barrier -->
<unit name="wood">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
<!-- Turret -->
<unit name="gun">
<sequence name="idle" start="0" facings="32" />
<sequence name="recoil" start="32" facings="32" />
<sequence name="damaged-idle" start="64" facings="32" />
<sequence name="damaged-recoil" start="96" facings="32" />
<sequence name="make" start="0" length="20" src="gunmake" />
</unit>
<!-- SAM Site -->
<unit name="sam">
<sequence name="idle" start="17" facings="32" />
<sequence name="damaged-idle" start="81" facings="32" />
<sequence name="make" start="0" length="20" src="sammake" />
</unit>
<!-- Guard Tower -->
<unit name="gtwr">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
<sequence name="make" start="0" length="20" src="gtwrmake" />
</unit>
<!-- Advanced Guard Tower -->
<unit name="atwr">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
<sequence name="dead" start="2" length="1" />
<sequence name="make" start="0" length="14" src="atwrmake" />
</unit>
</sequences>

View File

@@ -1,127 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Mobile Construction Vehicle -->
<unit name="mcv">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Tiberium Harvester -->
<unit name="harv">
<sequence name="idle" start="0" facings="32" />
<sequence name="harvest" start="32" length="4" facings="8" />
</unit>
<!-- Nod Buggy -->
<unit name="bggy">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Nod Supply Aircraft -->
<unit name="c17">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Transport Helicopter -->
<unit name="tran">
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="rotor2" start="0" length="4" src="rrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
<sequence name="open" start="32" length="4" />
<sequence name="unload" start="35" length="1" />
</unit>
<!-- Apache Longbow -->
<unit name="heli">
<sequence name="idle" start="0" facings="32" />
<sequence name="rotor" start="0" length="4" src="lrotor" />
<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
</unit>
<!-- Orca Helicopter -->
<unit name="orca">
<sequence name="idle" start="0" facings="32" />
<sequence name="damaged-idle" start="32" facings="32" />
</unit>
<!-- Medium Tank -->
<unit name="mtnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Light Tank -->
<unit name="ltnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Mammoth Tank -->
<unit name="htnk">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
</unit>
<!-- Humvee -->
<unit name="jeep">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
</unit>
<!-- Attack Bike -->
<unit name="bike">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- Flame Tank -->
<unit name="ftnk">
<sequence name="idle" start="0" length="1" facings="32" />
<sequence name="muzzle" start="0" length="13" facings="8" src="flame" />
</unit>
<!-- Mobile HQ -->
<unit name="mhq">
<sequence name="idle" start="0" facings="32" />
<sequence name="spinner" start="32" length="32" />
</unit>
<!-- Rocket Launcher -->
<unit name="msam">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="aim" start="64" facings="32" />
<!-- hack -->
<sequence name="turret-3" start="64" facings="32" />
</unit>
<!-- SSM Launcher -->
<unit name="mlrs">
<sequence name="idle" start="0" facings="32" />
<sequence name="turret" start="32" facings="32" />
<sequence name="turret-2" start="64" facings="32" />
<sequence name="turret-3" start="96" facings="32" />
</unit>
<!-- Stealth Tank -->
<unit name="stnk">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- artillery -->
<unit name="arty">
<sequence name="idle" start="0" facings="32" />
</unit>
<!-- apc -->
<unit name="apc">
<sequence name="idle" start="0" facings="32" />
<sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
<sequence name="close" start="32" length="3" />
<sequence name="unload" start="32" length="1" />
</unit>
<!-- Hovercraft -->
<unit name="lst">
<sequence name="idle" start="0" facings="1" />
<sequence name="unload" start="0" facings="1" />
</unit>
<!-- Gunboat -->
<unit name="boat">
<sequence name="left" start="0" facings="32" />
<sequence name="left-damaged" start="32" />
<sequence name="left-critical" start="64" />
<sequence name="left-wake" start="6" length="6" src="wake" />
<sequence name="right" start="96" facings="32" />
<sequence name="right-damaged" start="128" facings="32" />
<sequence name="right-critical" start="160" facings="32" />
<sequence name="right-wake" start="0" length="6" src="wake" />
</unit>
<unit name="a10">
<sequence name="idle" start="0" facings="32" />
</unit>
</sequences>

View File

@@ -1,168 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- build clock - hacked in -->
<unit name="clock">
<sequence name="idle" start="0" length="*" src="hclock" />
</unit>
<cursor src="mouse2" palette="cursor">
<sequence name="scroll-t" start="1" x="12" y="12" />
<sequence name="scroll-tr" start="2" x="12" y="12" />
<sequence name="scroll-r" start="3" x="12" y="12" />
<sequence name="scroll-br" start="4" x="12" y="12" />
<sequence name="scroll-b" start="5" x="12" y="12" />
<sequence name="scroll-bl" start="6" x="12" y="12" />
<sequence name="scroll-l" start="7" x="12" y="12" />
<sequence name="scroll-tl" start="8" x="12" y="12" />
<sequence name="scroll-t-blocked" start="130" x="12" y="12" />
<sequence name="scroll-tr-blocked" start="131" x="12" y="12" />
<sequence name="scroll-r-blocked" start="132" x="12" y="12" />
<sequence name="scroll-br-blocked" start="133" x="12" y="12" />
<sequence name="scroll-b-blocked" start="134" x="12" y="12" />
<sequence name="scroll-bl-blocked" start="135" x="12" y="12" />
<sequence name="scroll-l-blocked" start="136" x="12" y="12" />
<sequence name="scroll-tl-blocked" start="137" x="12" y="12" />
<sequence name="select" start="12" length="6" x="12" y="12" />
<sequence name="default" start="0" />
<sequence name="default-minimap" start="86" length="1" />
<sequence name="generic-blocked" start="9" x="12" y="12" />
<sequence name="generic-blocked-minimap" start="27" x="12" y="12" />
<sequence name="attack" start="18" length="8" x="12" y="12" />
<sequence name="attack-minimap" start="140" length="8" x="12" y="12" />
<sequence name="attackmove" start="18" length="8" x="12" y="12" />
<sequence name="attackmove-minimap" start="140" length="8" x="12" y="12" />
<sequence name="enter" start="119" length="3" x="12" y="12" />
<sequence name="enter-minimap" start="148" length="3" x="12" y="12" />
<sequence name="c4" start="122" length="3" x="12" y="12" />
<sequence name="c4-minimap" start="127" length="3" x="12" y="12" />
<sequence name="guard" start="153" length="1" x="12" y="12" />
<sequence name="guard-minimap" start="152" length="1" x="12" y="12" />
<!-- Need minimap cursors -->
<sequence name="deploy" start="53" length="9" x="12" y="12" />
<sequence name="repair" start="29" length="24" x="12" y="12" />
<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
<sequence name="sell" start="62" length="24" x="12" y="12" />
<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
<sequence name="ability" start="88" length="8" x="12" y="12" />
<sequence name="nuke" start="96" length="7" x="12" y="12" />
<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
<sequence name="sell-vehicle" start="154" length="24" x="12" y="12" />
</cursor>
<cursor src="mouse4" palette="cursor">
<sequence name="move" start="0" length="8" x="12" y="12" />
<sequence name="move-blocked" start="8" x="12" y="12" />
<sequence name="move-minimap" start="9" length="4" x="12" y="12" />
<sequence name="move-blocked-minimap" start="13" length="1" x="12" y="12" />
</cursor>
<cursor src="mouse3" palette="cursor2">
<sequence name="enter-blocked" start="212" length="1" x="12" y="12" />
<sequence name="enter-blocked-minimap" start="33" />
<sequence name="capture" start="164" length="3" x="12" y="12" />
<sequence name="capture-minimap" start="167" length="3" x="12" y="12" />
<sequence name="heal" start="160" length="4" x="12" y="12" />
<sequence name="heal-minimap" start="194" length="1" x="12" y="12" />
<sequence name="ability-minimap" start="214" length="8" x="12" y="12" />
<sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
<sequence name="goldwrench" start="170" length="24" x="12" y="12" />
<sequence name="goldwrench-blocked" start="213" length="1" x="12" y="12" />
</cursor>
<unit name="120mm">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="atomicup">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="atomicdn">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="explosion">
<sequence name="1" start="0" length="4" src="piff" />
<sequence name="2" start="0" length="8" src="piffpiff" />
<sequence name="3" start="0" length="14" src="napalm2" />
<sequence name="4" start="0" length="14" src="veh-hit3" />
<sequence name="5" start="0" length="22" src="veh-hit2" />
<sequence name="6" start="0" length="27" src="atomsfx" />
<sequence name="6w" start="0" length="27" src="atomsfx" />
<sequence name="1w" start="0" length="4" src="piff" />
<sequence name="2w" start="0" length="8" src="piffpiff" />
<sequence name="3w" start="0" length="14" src="napalm2" />
<sequence name="4w" start="0" length="14" src="veh-hit3" />
<sequence name="5w" start="0" length="22" src="veh-hit2" />
<sequence name="8" start="0" length="22" src="art-exp1" />
<sequence name="building" start="0" length="18" src="fball1" />
</unit>
<unit name="pips">
<sequence name="ready" start="3" length="1" src="hpips" />
<sequence name="hold" start="4" length="1" src="hpips" />
<sequence name="pip-empty" start="0" length="1" src="hpips" />
<sequence name="pip-green" start="1" length="1" src="hpips" />
<sequence name="pip-yellow" start="5" length="1" src="hpips" />
<sequence name="pip-gray" start="6" length="1" src="hpips" />
<sequence name="pip-red" start="7" length="1" src="hpips" />
<sequence name="tag-primary" start="2" length="1" src="hpips" />
<sequence name="groups" start="0" length="10" src="pdigits" />
</unit>
<unit name="rank">
<sequence name="rank" start="0" length="4" />
</unit>
<unit name="flagfly">
<sequence name="idle" start="0" length="14" />
</unit>
<unit name="smoke_m">
<sequence name="idle" start="0" length="91" />
<sequence name="loop" start="49" length="42" />
<sequence name="end" start="0" length="26" />
</unit>
<unit name="dragon">
<sequence name="idle" start="0" facings="32" />
</unit>
<unit name="smokey">
<sequence name="idle" start="0" length="7" />
</unit>
<unit name="bomb">
<sequence name="idle" start="0" length="8" />
</unit>
<unit name="missile">
<sequence name="idle" start="0" facings="32" />
</unit>
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
<unit name="miss">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="select">
<sequence name="repair" start="2" length="1" />
</unit>
<unit name="tabs">
<sequence name="left-normal" start="0" length="1" src="htabs" />
<sequence name="left-pressed" start="1" length="1" src="htabs" />
</unit>
<unit name="crate">
<sequence name="idle" start="0" src="wcrate" />
</unit>
<unit name="crate-effects">
<sequence name="airstrike" start="0" length="9" src="deviator" />
<sequence name="nuke" start="0" length="29" src="missile2" />
<sequence name="dollar" start="0" length="21" src="dollar" />
<sequence name="reveal-map" start="0" length="10" src="earth" />
<sequence name="hide-map" start="0" length="19" src="empulse" />
<sequence name="heal" start="0" length="35" src="invun" />
<sequence name="mine" start="0" length="21" src="mine" />
<sequence name="redskull" start="0" length="20" src="rapid" />
<sequence name="stealth" start="0" length="15" src="stealth2" />
<sequence name="levelup" start="0" length="5" src="levelup" tick="200" />
</unit>
<unit name="ionsfx">
<sequence name="idle" start="0" length="15" />
</unit>
<unit name="atomic">
<sequence name="up" start="0" length="*" src="atomicup" />
<sequence name="down" start="0" length="*" src="atomicdn" />
</unit>
<unit name="bomblet">
<sequence name="idle" start="0" length="7" />
</unit>
</sequences>