Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that. Also, only used by RA and TD so moved to Mods.Cnc.
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@@ -10,6 +10,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Cnc.Traits.Render;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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@@ -17,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Actor's turret rises from the ground before attacking.")]
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class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<WithTurretedSpriteBodyInfo>
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class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<WithEmbeddedTurretSpriteBodyInfo>
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{
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[Desc("How many game ticks should pass before closing the actor's turret.")]
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public int CloseDelay = 125;
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