Don’t crash if trigger callbacks throw exceptions.

This commit is contained in:
Paul Chote
2014-10-18 11:19:25 +13:00
parent 97e4c08dec
commit dbd4b0931b
3 changed files with 214 additions and 58 deletions

View File

@@ -45,25 +45,55 @@ namespace OpenRA.Mods.RA.Scripting
public void TickIdle(Actor self)
{
foreach (var f in Triggers[Trigger.OnIdle])
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void Damaged(Actor self, AttackInfo e)
{
foreach (var f in Triggers[Trigger.OnDamaged])
using (var a = self.ToLuaValue(f.Second))
using (var b = e.Attacker.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
using (var b = e.Attacker.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void Killed(Actor self, AttackInfo e)
{
// Run Lua callbacks
foreach (var f in Triggers[Trigger.OnKilled])
using (var a = self.ToLuaValue(f.Second))
using (var b = e.Attacker.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
using (var b = e.Attacker.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
// Run any internally bound callbacks
OnKilledInternal(self);
@@ -72,72 +102,162 @@ namespace OpenRA.Mods.RA.Scripting
public void UnitProduced(Actor self, Actor other, CPos exit)
{
foreach (var f in Triggers[Trigger.OnProduction])
using (var a = self.ToLuaValue(f.Second))
using (var b = other.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
using (var b = other.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnPlayerWon(Player player)
{
foreach (var f in Triggers[Trigger.OnPlayerWon])
using (var a = player.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
{
try
{
using (var a = player.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnPlayerLost(Player player)
{
foreach (var f in Triggers[Trigger.OnPlayerLost])
using (var a = player.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
{
try
{
using (var a = player.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnObjectiveAdded(Player player, int id)
{
foreach (var f in Triggers[Trigger.OnObjectiveAdded])
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnObjectiveCompleted(Player player, int id)
{
foreach (var f in Triggers[Trigger.OnObjectiveCompleted])
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnObjectiveFailed(Player player, int id)
{
foreach (var f in Triggers[Trigger.OnObjectiveFailed])
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
{
try
{
using (var a = player.ToLuaValue(f.Second))
using (var b = id.ToLuaValue(f.Second))
f.First.Call(a, b).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
foreach (var f in Triggers[Trigger.OnCapture])
using (var a = self.ToLuaValue(f.Second))
using (var b = captor.ToLuaValue(f.Second))
using (var c = oldOwner.ToLuaValue(f.Second))
using (var d = newOwner.ToLuaValue(f.Second))
f.First.Call(a, b, c, d).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
using (var b = captor.ToLuaValue(f.Second))
using (var c = oldOwner.ToLuaValue(f.Second))
using (var d = newOwner.ToLuaValue(f.Second))
f.First.Call(a, b, c, d).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void AddedToWorld(Actor self)
{
foreach (var f in Triggers[Trigger.OnAddedToWorld])
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
}
public void RemovedFromWorld(Actor self)
{
// Run Lua callbacks
foreach (var f in Triggers[Trigger.OnRemovedFromWorld])
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
{
try
{
using (var a = self.ToLuaValue(f.Second))
f.First.Call(a).Dispose();
}
catch (Exception ex)
{
f.Second.FatalError(ex.Message);
return;
}
}
// Run any internally bound callbacks
OnRemovedInternal(self);