factored out flying unit render into WithShadow:IRenderModifier
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@@ -42,16 +42,10 @@ namespace OpenRa.Game.Graphics
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PlayThen( sequenceName, () => PlayRepeating( sequenceName ) );
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}
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public void PlayRepeatingPreservingPosition(string sequenceName)
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{
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var f = frame;
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PlayThen(sequenceName, () => PlayRepeating(sequenceName));
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frame = f % CurrentSequence.Length;
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}
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public void ReplaceAnim(string sequenceName)
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{
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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}
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public void PlayThen( string sequenceName, Action after )
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