factored out flying unit render into WithShadow:IRenderModifier
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@@ -173,9 +173,6 @@ namespace OpenRa.Game.Traits.Activities
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w2 = c2 + f;
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w3 = approachStart;
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landPoint = landPos;
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var rup = self.traits.Get<RenderUnitPlane>();
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rup.wps = new[] { self.CenterLocation, w1, w2, w3, landPoint, c1, c2 };
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}
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public IActivity Tick(Actor self)
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