factored out flying unit render into WithShadow:IRenderModifier

This commit is contained in:
Chris Forbes
2009-12-21 18:13:52 +13:00
parent 994266d95f
commit dbe962364b
7 changed files with 33 additions and 61 deletions

View File

@@ -155,13 +155,13 @@ HIND
[MIG]
Description=Mig Attack Plane
BuiltAt=afld
Traits=Unit, Plane, RenderUnitPlane
Traits=Unit, Plane, RenderUnit, WithShadow
InitialFacing=192
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
[YAK]
Description=Yak Attack Plane
BuiltAt=afld
Traits=Unit, Plane, RenderUnitPlane
Traits=Unit, Plane, RenderUnit, WithShadow
InitialFacing=192
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
[TRAN]
@@ -169,21 +169,21 @@ Description=Transport Helicopter
PrimaryOffset=0,14,0,-4
SecondaryOffset=0,-14,0,-2
BuiltAt=hpad
Traits=Unit, Helicopter, RenderUnitRotor
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
SecondaryAnim=rotor2
InitialFacing=20
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
[HELI]
Description=Longbow
BuiltAt=hpad
Traits=Unit, Helicopter, RenderUnitRotor
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
PrimaryOffset=0,0,0,-2
InitialFacing=20
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
[HIND]
Description=Hind
BuiltAt=hpad
Traits=Unit, Helicopter, RenderUnitRotor
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
InitialFacing=20
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks