killed PrepareOverlay
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@@ -39,11 +39,14 @@ namespace OpenRa.Game
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for (var j = 0; j < 128; j++)
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for (var i = 0; i < 128; i++)
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if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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var placeBuilding = Game.controller.orderGenerator as PlaceBuilding;
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if (placeBuilding == null) return;
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var position = Game.controller.MousePosition.ToInt2();
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if (!hasOverlay) return;
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var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[name];
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var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[placeBuilding.Name];
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var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
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var tooFarFromBase = !Footprint.Tiles(bi, position).Any(
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@@ -56,21 +59,5 @@ namespace OpenRa.Game
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spriteRenderer.Flush();
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}
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bool hasOverlay;
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int2 position;
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string name;
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public void KillOverlay()
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{
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hasOverlay = false;
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}
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public void SetCurrentOverlay(int2 cell, string name)
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{
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hasOverlay = true;
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position = cell;
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this.name = name;
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}
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}
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}
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