killed PrepareOverlay
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@@ -61,7 +61,6 @@ namespace OpenRa.Game
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Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building.Name ), order.Player ) );
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Game.controller.orderGenerator = null;
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Game.worldRenderer.uiOverlay.KillOverlay();
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order.Player.FinishProduction(Rules.UnitCategory[building.Name]);
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} );
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