Add cloak detection abilities to all ra defenses
(not hbox because it already has cloak detection)
This commit is contained in:
@@ -4,7 +4,7 @@ MSLO:
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Cost: 2500
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Cost: 2500
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Tooltip:
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Tooltip:
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Name: Missile Silo
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Name: Missile Silo
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Description: Provides an atomic bomb.\nSpecial Ability: Atom Bomb\n\nMaximum 1 can be built
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Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\n\nMaximum 1 can be built
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 140
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BuildPaletteOrder: 140
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@@ -51,7 +51,7 @@ GAP:
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Cost: 800
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Cost: 800
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Tooltip:
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Tooltip:
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Name: Gap Generator
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Name: Gap Generator
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Description: Obscures the enemy's view with shroud.
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Description: Obscures the enemy's view with shroud.\nRequires power to operate.
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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BuildPaletteOrder: 110
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BuildPaletteOrder: 110
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@@ -198,7 +198,7 @@ IRON:
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Cost: 1500
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Cost: 1500
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Tooltip:
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Tooltip:
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Name: Iron Curtain
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Name: Iron Curtain
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Description: Makes a group of units invulnerable\nfor a short time.\n Special Ability: Invulnerability\n\nMaximum 1 can be built
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Description: Makes a group of units invulnerable\nfor a short time. Requires power to operate.\n Special Ability: Invulnerability\n\nMaximum 1 can be built
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Building:
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Building:
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Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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@@ -242,7 +242,7 @@ PDOX:
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Cost: 1500
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Cost: 1500
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Tooltip:
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Tooltip:
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Name: Chronosphere
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Name: Chronosphere
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Description: Teleports a group of units across the\nmap for a short time.\n Special Ability: Chronoshift\n\nMaximum 1 can be built
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Description: Teleports a group of units across the\nmap for a short time. Requires power to operate.\n Special Ability: Chronoshift\n\nMaximum 1 can be built
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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@@ -285,7 +285,7 @@ TSLA:
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Cost: 1200
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Cost: 1200
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Tooltip:
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Tooltip:
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Name: Tesla Coil
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Name: Tesla Coil
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Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Description: Advanced base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Building:
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Building:
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Footprint: _ x
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Footprint: _ x
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Dimensions: 1,2
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Dimensions: 1,2
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@@ -317,6 +317,8 @@ TSLA:
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DrawLineToTarget:
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DrawLineToTarget:
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Power:
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Power:
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Amount: -150
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Amount: -150
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DetectCloaked:
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Range: 8
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AGUN:
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AGUN:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -328,7 +330,7 @@ AGUN:
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Cost: 800
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Cost: 800
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Tooltip:
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Tooltip:
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Name: AA Gun
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Name: AA Gun
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Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Building:
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Building:
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Footprint: _ x
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Footprint: _ x
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Dimensions: 1,2
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Dimensions: 1,2
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@@ -363,6 +365,8 @@ AGUN:
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DrawLineToTarget:
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DrawLineToTarget:
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Power:
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Power:
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Amount: -50
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Amount: -50
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DetectCloaked:
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Range: 6
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DOME:
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DOME:
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Inherits: ^Building
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Inherits: ^Building
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@@ -403,7 +407,7 @@ PBOX:
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Inherits: ^Defense
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Inherits: ^Defense
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Tooltip:
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Tooltip:
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Name: Pillbox
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Name: Pillbox
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Description: Static defense with a fireport for a\ngarrisoned soldier.
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Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Building:
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Building:
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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@@ -443,12 +447,14 @@ PBOX:
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AutoTarget:
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AutoTarget:
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Power:
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Power:
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Amount: -15
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Amount: -15
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DetectCloaked:
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Range: 6
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HBOX:
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HBOX:
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Inherits: ^Defense
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Inherits: ^Defense
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Tooltip:
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Tooltip:
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Name: Camo Pillbox
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Name: Camo Pillbox
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.
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Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Building:
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Building:
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Buildable:
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Buildable:
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Queue: Defense
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Queue: Defense
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@@ -502,7 +508,7 @@ GUN:
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Cost: 600
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Cost: 600
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Tooltip:
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Tooltip:
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Name: Turret
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Name: Turret
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Building:
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-GivesBuildableArea:
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-GivesBuildableArea:
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Health:
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Health:
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@@ -531,6 +537,8 @@ GUN:
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DrawLineToTarget:
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DrawLineToTarget:
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Power:
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Power:
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Amount: -40
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Amount: -40
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DetectCloaked:
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Range: 7
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FTUR:
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FTUR:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -542,7 +550,7 @@ FTUR:
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Cost: 600
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Cost: 600
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Tooltip:
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Tooltip:
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Name: Flame Tower
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Name: Flame Tower
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Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Aircraft
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Building:
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Building:
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-GivesBuildableArea:
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-GivesBuildableArea:
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Health:
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Health:
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@@ -569,6 +577,8 @@ FTUR:
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DrawLineToTarget:
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DrawLineToTarget:
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Power:
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Power:
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Amount: -20
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Amount: -20
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DetectCloaked:
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Range: 6
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SAM:
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SAM:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -580,7 +590,7 @@ SAM:
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Cost: 750
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Cost: 750
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Tooltip:
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Tooltip:
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Name: SAM Site
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Name: SAM Site
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Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Building:
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Building:
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Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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@@ -614,6 +624,8 @@ SAM:
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DrawLineToTarget:
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DrawLineToTarget:
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Power:
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Power:
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Amount: -40
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Amount: -40
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DetectCloaked:
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Range: 5
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ATEK:
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ATEK:
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Inherits: ^Building
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Inherits: ^Building
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