port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb

closes #4540
This commit is contained in:
Matthias Mailänder
2014-05-04 09:57:25 +02:00
parent 4c8ce8afc0
commit dc2d1287a7
15 changed files with 166 additions and 193 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -10,37 +10,18 @@
using System;
using System.Diagnostics;
using Tao.OpenGl;
using OpenTK.Graphics.OpenGL;
namespace OpenRA.Renderer.Sdl2
{
public static class ErrorHandler
{
public enum GlError
{
GL_NO_ERROR = Gl.GL_NO_ERROR,
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
GL_INVALID_OPERATION = Gl.GL_INVALID_OPERATION,
// Framebuffer errors
GL_FRAMEBUFFER_COMPLETE_EXT = Gl.GL_FRAMEBUFFER_COMPLETE_EXT,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT,
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT,
GL_FRAMEBUFFER_UNSUPPORTED_EXT = Gl.GL_FRAMEBUFFER_UNSUPPORTED_EXT,
}
public static void CheckGlError()
{
var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR)
var n = GL.GetError();
if (n != ErrorCode.NoError)
{
var error = "GL Error: {0}\n{1}".F((GlError)n, new StackTrace());
var error = "GL Error: {0}\n{1}".F(n, new StackTrace());
WriteGraphicsLog(error);
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
}
@@ -51,12 +32,12 @@ namespace OpenRA.Renderer.Sdl2
Log.Write("graphics", message);
Log.Write("graphics", "");
Log.Write("graphics", "OpenGL Information:");
Log.Write("graphics", "Vendor: {0}", Gl.glGetString(Gl.GL_VENDOR));
Log.Write("graphics", "Renderer: {0}", Gl.glGetString(Gl.GL_RENDERER));
Log.Write("graphics", "GL Version: {0}", Gl.glGetString(Gl.GL_VERSION));
Log.Write("graphics", "Shader Version: {0}", Gl.glGetString(Gl.GL_SHADING_LANGUAGE_VERSION));
Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
Log.Write("graphics", GL.GetString(StringName.Extensions));
}
}
}