@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -11,7 +11,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.Graphics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
@@ -23,20 +23,21 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public VertexBuffer(int size)
|
||||
{
|
||||
Gl.glGenBuffersARB(1, out buffer);
|
||||
GL.GenBuffers(1, out buffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Bind();
|
||||
Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
GL.BufferData(BufferTarget.ArrayBuffer,
|
||||
new IntPtr(VertexSize * size),
|
||||
new T[size],
|
||||
Gl.GL_DYNAMIC_DRAW_ARB);
|
||||
BufferUsageHint.DynamicDraw
|
||||
);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
GL.BufferSubData(BufferTarget.ArrayBuffer,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(VertexSize * length),
|
||||
data);
|
||||
@@ -45,15 +46,15 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
|
||||
GL.VertexPointer(3, VertexPointerType.Float, VertexSize, IntPtr.Zero);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
|
||||
GL.TexCoordPointer(4, TexCoordPointerType.Float, VertexSize, new IntPtr(12));
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); }
|
||||
void FinalizeInner() { GL.DeleteBuffers(1, ref buffer); }
|
||||
~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user