4
AUTHORS
4
AUTHORS
@@ -100,8 +100,8 @@ distributed under the MIT license.
|
||||
Using SharpFont created by Robert Rouhani and
|
||||
distributed under the MIT license.
|
||||
|
||||
Using the Tao framework and distributed under
|
||||
the MIT license.
|
||||
Using the Open Toolkit distributed under the
|
||||
MIT license.
|
||||
|
||||
Using SDL2# created by Ethan Lee and released
|
||||
under the zlib license.
|
||||
|
||||
4
Makefile
4
Makefile
@@ -98,7 +98,7 @@ rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs')
|
||||
rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll
|
||||
rsdl2_KIND = library
|
||||
rsdl2_DEPS = $(game_TARGET)
|
||||
rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2-CS.dll $(rsdl2_DEPS)
|
||||
rsdl2_LIBS = $(COMMON_LIBS) thirdparty/SDL2-CS.dll $(rsdl2_DEPS)
|
||||
|
||||
rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
|
||||
rnull_TARGET = OpenRA.Renderer.Null.dll
|
||||
@@ -276,7 +276,6 @@ endif
|
||||
|
||||
dependencies:
|
||||
@ $(CP_R) thirdparty/*.dl* .
|
||||
@ $(CP_R) thirdparty/Tao/* .
|
||||
@ $(CP_R) thirdparty/${platformdeps}/* .
|
||||
|
||||
version: mods/ra/mod.yaml mods/cnc/mod.yaml mods/d2k/mod.yaml mods/modchooser/mod.yaml
|
||||
@@ -315,7 +314,6 @@ install-core: default
|
||||
@$(CP_R) glsl "$(DATA_INSTALL_DIR)"
|
||||
@$(CP_R) lua "$(DATA_INSTALL_DIR)"
|
||||
@$(CP) *.ttf "$(DATA_INSTALL_DIR)"
|
||||
@$(CP) thirdparty/Tao/* "$(DATA_INSTALL_DIR)"
|
||||
@$(CP) thirdparty/SDL2-CS* "$(DATA_INSTALL_DIR)"
|
||||
@$(CP) thirdparty/Eluant* "$(DATA_INSTALL_DIR)"
|
||||
@$(INSTALL_PROGRAM) thirdparty/ICSharpCode.SharpZipLib.dll "$(DATA_INSTALL_DIR)"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -10,37 +10,18 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
public static class ErrorHandler
|
||||
{
|
||||
public enum GlError
|
||||
{
|
||||
GL_NO_ERROR = Gl.GL_NO_ERROR,
|
||||
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
|
||||
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
|
||||
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
|
||||
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
|
||||
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
|
||||
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
|
||||
GL_INVALID_OPERATION = Gl.GL_INVALID_OPERATION,
|
||||
|
||||
// Framebuffer errors
|
||||
GL_FRAMEBUFFER_COMPLETE_EXT = Gl.GL_FRAMEBUFFER_COMPLETE_EXT,
|
||||
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT,
|
||||
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,
|
||||
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = Gl.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT,
|
||||
GL_FRAMEBUFFER_UNSUPPORTED_EXT = Gl.GL_FRAMEBUFFER_UNSUPPORTED_EXT,
|
||||
}
|
||||
|
||||
public static void CheckGlError()
|
||||
{
|
||||
var n = Gl.glGetError();
|
||||
if (n != Gl.GL_NO_ERROR)
|
||||
var n = GL.GetError();
|
||||
if (n != ErrorCode.NoError)
|
||||
{
|
||||
var error = "GL Error: {0}\n{1}".F((GlError)n, new StackTrace());
|
||||
var error = "GL Error: {0}\n{1}".F(n, new StackTrace());
|
||||
WriteGraphicsLog(error);
|
||||
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
||||
}
|
||||
@@ -51,12 +32,12 @@ namespace OpenRA.Renderer.Sdl2
|
||||
Log.Write("graphics", message);
|
||||
Log.Write("graphics", "");
|
||||
Log.Write("graphics", "OpenGL Information:");
|
||||
Log.Write("graphics", "Vendor: {0}", Gl.glGetString(Gl.GL_VENDOR));
|
||||
Log.Write("graphics", "Renderer: {0}", Gl.glGetString(Gl.GL_RENDERER));
|
||||
Log.Write("graphics", "GL Version: {0}", Gl.glGetString(Gl.GL_VERSION));
|
||||
Log.Write("graphics", "Shader Version: {0}", Gl.glGetString(Gl.GL_SHADING_LANGUAGE_VERSION));
|
||||
Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
|
||||
Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
|
||||
Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
|
||||
Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
|
||||
Log.Write("graphics", "Available extensions:");
|
||||
Log.Write("graphics", Gl.glGetString(Gl.GL_EXTENSIONS));
|
||||
Log.Write("graphics", GL.GetString(StringName.Extensions));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -13,7 +13,7 @@ using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using OpenRA.Graphics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
@@ -29,41 +29,41 @@ namespace OpenRA.Renderer.Sdl2
|
||||
if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
|
||||
throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
|
||||
|
||||
Gl.glGenFramebuffersEXT(1, out framebuffer);
|
||||
GL.Ext.GenFramebuffers(1, out framebuffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, framebuffer);
|
||||
GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, framebuffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
// Color
|
||||
texture = new Texture();
|
||||
texture.SetEmpty(size.Width, size.Height);
|
||||
Gl.glFramebufferTexture2DEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_COLOR_ATTACHMENT0_EXT, Gl.GL_TEXTURE_2D, texture.ID, 0);
|
||||
GL.Ext.FramebufferTexture2D(FramebufferTarget.FramebufferExt, FramebufferAttachment.ColorAttachment0Ext, TextureTarget.Texture2D, texture.ID, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
// Depth
|
||||
Gl.glGenRenderbuffersEXT(1, out depth);
|
||||
GL.Ext.GenRenderbuffers(1, out depth);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glBindRenderbufferEXT(Gl.GL_RENDERBUFFER_EXT, depth);
|
||||
GL.Ext.BindRenderbuffer(RenderbufferTarget.RenderbufferExt, depth);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glRenderbufferStorageEXT(Gl.GL_RENDERBUFFER_EXT, Gl.GL_DEPTH_COMPONENT, size.Width, size.Height);
|
||||
GL.Ext.RenderbufferStorage(RenderbufferTarget.RenderbufferExt, (RenderbufferStorage)All.DepthComponent, size.Width, size.Height);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glFramebufferRenderbufferEXT(Gl.GL_FRAMEBUFFER_EXT, Gl.GL_DEPTH_ATTACHMENT_EXT, Gl.GL_RENDERBUFFER_EXT, depth);
|
||||
GL.Ext.FramebufferRenderbuffer(FramebufferTarget.FramebufferExt, FramebufferAttachment.DepthAttachmentExt, RenderbufferTarget.RenderbufferExt, depth);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
// Test for completeness
|
||||
var status = Gl.glCheckFramebufferStatusEXT(Gl.GL_FRAMEBUFFER_EXT);
|
||||
if (status != Gl.GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
var status = GL.Ext.CheckFramebufferStatus(FramebufferTarget.FramebufferExt);
|
||||
if (status != FramebufferErrorCode.FramebufferCompleteExt)
|
||||
{
|
||||
var error = "Error creating framebuffer: {0}\n{1}".F((ErrorHandler.GlError)status, new StackTrace());
|
||||
var error = "Error creating framebuffer: {0}\n{1}".F(status, new StackTrace());
|
||||
ErrorHandler.WriteGraphicsLog(error);
|
||||
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
||||
}
|
||||
|
||||
// Restore default buffer
|
||||
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, 0);
|
||||
GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
@@ -74,8 +74,7 @@ namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
fixed (int* ptr = &v[0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
Gl.glGetIntegerv(Gl.GL_VIEWPORT, intPtr);
|
||||
GL.GetInteger(GetPName.Viewport, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -85,9 +84,9 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
void FinalizeInner()
|
||||
{
|
||||
Gl.glDeleteFramebuffersEXT(1, ref framebuffer);
|
||||
GL.Ext.DeleteFramebuffers(1, ref framebuffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glDeleteRenderbuffersEXT(1, ref depth);
|
||||
GL.Ext.DeleteRenderbuffers(1, ref depth);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
@@ -99,25 +98,25 @@ namespace OpenRA.Renderer.Sdl2
|
||||
// Cache viewport rect to restore when unbinding
|
||||
cv = ViewportRectangle();
|
||||
|
||||
Gl.glFlush();
|
||||
GL.Flush();
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, framebuffer);
|
||||
GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, framebuffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glViewport(0, 0, size.Width, size.Height);
|
||||
GL.Viewport(0, 0, size.Width, size.Height);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glClearColor(0, 0, 0, 0);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void Unbind()
|
||||
{
|
||||
Gl.glFlush();
|
||||
GL.Flush();
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindFramebufferEXT(Gl.GL_FRAMEBUFFER_EXT, 0);
|
||||
GL.Ext.BindFramebuffer(FramebufferTarget.FramebufferExt, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glViewport(cv[0], cv[1], cv[2], cv[3]);
|
||||
GL.Viewport(cv[0], cv[1], cv[2], cv[3]);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
@@ -33,9 +33,6 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="Tao.OpenGl">
|
||||
<HintPath>..\thirdparty\Tao\Tao.OpenGl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="SDL2-CS">
|
||||
<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -14,7 +14,7 @@ using System.Linq;
|
||||
using OpenRA;
|
||||
using OpenRA.Graphics;
|
||||
using SDL2;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
[assembly: Renderer(typeof(OpenRA.Renderer.Sdl2.DeviceFactory))]
|
||||
|
||||
@@ -33,6 +33,7 @@ namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
static string[] requiredExtensions =
|
||||
{
|
||||
// TODO: not ARB anymore
|
||||
"GL_ARB_vertex_shader",
|
||||
"GL_ARB_fragment_shader",
|
||||
"GL_ARB_vertex_buffer_object",
|
||||
@@ -41,7 +42,7 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
Size size;
|
||||
Sdl2Input input;
|
||||
IntPtr window;
|
||||
IntPtr context, window;
|
||||
|
||||
public Size WindowSize { get { return size; } }
|
||||
|
||||
@@ -84,10 +85,12 @@ namespace OpenRA.Renderer.Sdl2
|
||||
}
|
||||
|
||||
SDL.SDL_ShowCursor(0);
|
||||
SDL.SDL_GL_CreateContext(window);
|
||||
context = SDL.SDL_GL_CreateContext(window);
|
||||
SDL.SDL_GL_MakeCurrent(window, context);
|
||||
GL.LoadAll();
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
|
||||
var extensions = GL.GetString(StringName.Extensions);
|
||||
if (extensions == null)
|
||||
Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
|
||||
|
||||
@@ -98,9 +101,9 @@ namespace OpenRA.Renderer.Sdl2
|
||||
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
|
||||
}
|
||||
|
||||
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
|
||||
GL.EnableClientState(ArrayCap.VertexArray);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
|
||||
GL.EnableClientState(ArrayCap.TextureCoordArray);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
SDL.SDL_SetModState(0);
|
||||
@@ -109,17 +112,19 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public virtual void Quit()
|
||||
{
|
||||
SDL.SDL_GL_DeleteContext(context);
|
||||
SDL.SDL_DestroyWindow(window);
|
||||
SDL.SDL_Quit();
|
||||
}
|
||||
|
||||
int ModeFromPrimitiveType(PrimitiveType pt)
|
||||
BeginMode ModeFromPrimitiveType(PrimitiveType pt)
|
||||
{
|
||||
switch (pt)
|
||||
{
|
||||
case PrimitiveType.PointList: return Gl.GL_POINTS;
|
||||
case PrimitiveType.LineList: return Gl.GL_LINES;
|
||||
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
|
||||
case PrimitiveType.QuadList: return Gl.GL_QUADS;
|
||||
case PrimitiveType.PointList: return BeginMode.Points;
|
||||
case PrimitiveType.LineList: return BeginMode.Lines;
|
||||
case PrimitiveType.TriangleList: return BeginMode.Triangles;
|
||||
case PrimitiveType.QuadList: return BeginMode.Quads;
|
||||
}
|
||||
|
||||
throw new NotImplementedException();
|
||||
@@ -127,63 +132,63 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
|
||||
{
|
||||
Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
|
||||
GL.DrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Gl.glClearColor(0, 0, 0, 0);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void EnableDepthBuffer()
|
||||
{
|
||||
Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
|
||||
GL.Clear(ClearBufferMask.DepthBufferBit);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glEnable(Gl.GL_DEPTH_TEST);
|
||||
GL.Enable(EnableCap.DepthTest);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void DisableDepthBuffer()
|
||||
{
|
||||
Gl.glDisable(Gl.GL_DEPTH_TEST);
|
||||
GL.Disable(EnableCap.DepthTest);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetBlendMode(BlendMode mode)
|
||||
{
|
||||
Gl.glBlendEquation(Gl.GL_FUNC_ADD);
|
||||
GL.BlendEquation(BlendEquationMode.FuncAdd);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BlendMode.None:
|
||||
Gl.glDisable(Gl.GL_BLEND);
|
||||
GL.Disable(EnableCap.Blend);
|
||||
break;
|
||||
case BlendMode.Alpha:
|
||||
Gl.glEnable(Gl.GL_BLEND);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
break;
|
||||
case BlendMode.Additive:
|
||||
Gl.glEnable(Gl.GL_BLEND);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
|
||||
GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.One);
|
||||
break;
|
||||
case BlendMode.Subtractive:
|
||||
Gl.glEnable(Gl.GL_BLEND);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
|
||||
GL.BlendFunc(BlendingFactorSrc.One, BlendingFactorDest.One);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendEquation(Gl.GL_FUNC_REVERSE_SUBTRACT);
|
||||
GL.BlendEquation(BlendEquationMode.FuncReverseSubtract);
|
||||
break;
|
||||
case BlendMode.Multiply:
|
||||
Gl.glEnable(Gl.GL_BLEND);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBlendFuncSeparate(Gl.GL_DST_COLOR, Gl.GL_ZERO, Gl.GL_ONE, Gl.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL.BlendFuncSeparate(BlendingFactorSrc.DstColor, BlendingFactorDest.Zero, BlendingFactorSrc.One, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
ErrorHandler.CheckGlError();
|
||||
break;
|
||||
}
|
||||
@@ -199,21 +204,21 @@ namespace OpenRA.Renderer.Sdl2
|
||||
if (height < 0)
|
||||
height = 0;
|
||||
|
||||
Gl.glScissor(left, size.Height - (top + height), width, height);
|
||||
GL.Scissor(left, size.Height - (top + height), width, height);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glEnable(Gl.GL_SCISSOR_TEST);
|
||||
GL.Enable(EnableCap.ScissorTest);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void DisableScissor()
|
||||
{
|
||||
Gl.glDisable(Gl.GL_SCISSOR_TEST);
|
||||
GL.Disable(EnableCap.ScissorTest);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetLineWidth(float width)
|
||||
{
|
||||
Gl.glLineWidth(width);
|
||||
GL.LineWidth(width);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -14,7 +14,8 @@ using System.IO;
|
||||
using System.Text;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
@@ -31,76 +32,73 @@ namespace OpenRA.Renderer.Sdl2
|
||||
using (var file = new StreamReader(GlobalFileSystem.Open("glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, name))))
|
||||
vertexCode = file.ReadToEnd();
|
||||
|
||||
var v = Gl.glCreateShaderObjectARB(Gl.GL_VERTEX_SHADER_ARB);
|
||||
var vertexShader = GL.CreateShader(ShaderType.VertexShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glShaderSourceARB(v, 1, new string[] { vertexCode }, null);
|
||||
GL.ShaderSource(vertexShader, vertexCode);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glCompileShaderARB(v);
|
||||
GL.CompileShader(vertexShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
int success;
|
||||
Gl.glGetObjectParameterivARB(v, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
|
||||
GL.GetShader(vertexShader, ShaderParameter.CompileStatus, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
throw new InvalidProgramException("Compile error in {0}{1}.vert".F(Path.DirectorySeparatorChar, name));
|
||||
if (success == (int)All.False)
|
||||
throw new InvalidProgramException("Compile error in glsl{0}{1}.vert".F(Path.DirectorySeparatorChar, name));
|
||||
|
||||
// Fragment shader
|
||||
string fragmentCode;
|
||||
using (var file = new StreamReader(GlobalFileSystem.Open("glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, name))))
|
||||
fragmentCode = file.ReadToEnd();
|
||||
|
||||
var f = Gl.glCreateShaderObjectARB(Gl.GL_FRAGMENT_SHADER_ARB);
|
||||
var fragmentShader = GL.CreateShader(ShaderType.FragmentShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glShaderSourceARB(f, 1, new string[] { fragmentCode }, null);
|
||||
GL.ShaderSource(fragmentShader, fragmentCode);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glCompileShaderARB(f);
|
||||
GL.CompileShader(fragmentShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glGetObjectParameterivARB(f, Gl.GL_OBJECT_COMPILE_STATUS_ARB, out success);
|
||||
GL.GetShader(vertexShader, ShaderParameter.CompileStatus, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
if (success == (int)All.False)
|
||||
throw new InvalidProgramException("Compile error in glsl{0}{1}.frag".F(Path.DirectorySeparatorChar, name));
|
||||
|
||||
// Assemble program
|
||||
program = Gl.glCreateProgramObjectARB();
|
||||
program = GL.CreateProgram();
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glAttachObjectARB(program, v);
|
||||
GL.AttachShader(program, vertexShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glAttachObjectARB(program, f);
|
||||
GL.AttachShader(program, fragmentShader);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glLinkProgramARB(program);
|
||||
GL.LinkProgram(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glGetObjectParameterivARB(program, Gl.GL_OBJECT_LINK_STATUS_ARB, out success);
|
||||
GL.GetProgram(program, ProgramParameter.LinkStatus, out success);
|
||||
ErrorHandler.CheckGlError();
|
||||
if (success == 0)
|
||||
if (success == (int)All.False)
|
||||
throw new InvalidProgramException("Linking error in {0} shader".F(name));
|
||||
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
GL.UseProgram(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
int numUniforms;
|
||||
Gl.glGetObjectParameterivARB(program, Gl.GL_ACTIVE_UNIFORMS, out numUniforms);
|
||||
GL.GetProgram(program, ProgramParameter.ActiveUniforms, out numUniforms);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
int nextTexUnit = 0;
|
||||
for (var i = 0; i < numUniforms; i++)
|
||||
{
|
||||
int length, size, type;
|
||||
int length, size;
|
||||
ActiveUniformType type;
|
||||
var sb = new StringBuilder(128);
|
||||
|
||||
Gl.glGetActiveUniformARB(program, i, 128, out length, out size, out type, sb);
|
||||
GL.GetActiveUniform(program, i, 128, out length, out size, out type, sb);
|
||||
var sampler = sb.ToString();
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
if (type == Gl.GL_SAMPLER_2D_ARB)
|
||||
if (type == ActiveUniformType.Sampler2D)
|
||||
{
|
||||
samplers.Add(sampler, nextTexUnit);
|
||||
|
||||
var loc = Gl.glGetUniformLocationARB(program, sampler);
|
||||
var loc = GL.GetUniformLocation(program, sampler);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform1iARB(loc, nextTexUnit);
|
||||
GL.Uniform1(loc, nextTexUnit);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
nextTexUnit++;
|
||||
@@ -110,13 +108,13 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public void Render(Action a)
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
GL.UseProgram(program);
|
||||
|
||||
// bind the textures
|
||||
foreach (var kv in textures)
|
||||
{
|
||||
Gl.glActiveTextureARB(Gl.GL_TEXTURE0_ARB + kv.Key);
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, ((Texture)kv.Value).ID);
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + kv.Key);
|
||||
GL.BindTexture(TextureTarget.Texture2D, ((Texture)kv.Value).ID);
|
||||
}
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
@@ -136,34 +134,34 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public void SetVec(string name, float x)
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
GL.UseProgram(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = GL.GetUniformLocation(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform1fARB(param, x);
|
||||
GL.Uniform1(param, x);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetVec(string name, float x, float y)
|
||||
{
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
GL.UseProgram(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = GL.GetUniformLocation(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniform2fARB(param, x, y);
|
||||
GL.Uniform2(param, x, y);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetVec(string name, float[] vec, int length)
|
||||
{
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = GL.GetUniformLocation(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
switch (length)
|
||||
{
|
||||
case 1: Gl.glUniform1fv(param, 1, vec); break;
|
||||
case 2: Gl.glUniform2fv(param, 1, vec); break;
|
||||
case 3: Gl.glUniform3fv(param, 1, vec); break;
|
||||
case 4: Gl.glUniform4fv(param, 1, vec); break;
|
||||
case 1: GL.Uniform1(param, 1, vec); break;
|
||||
case 2: GL.Uniform2(param, 1, vec); break;
|
||||
case 3: GL.Uniform3(param, 1, vec); break;
|
||||
case 4: GL.Uniform4(param, 1, vec); break;
|
||||
default: throw new InvalidDataException("Invalid vector length");
|
||||
}
|
||||
|
||||
@@ -175,11 +173,11 @@ namespace OpenRA.Renderer.Sdl2
|
||||
if (mtx.Length != 16)
|
||||
throw new InvalidDataException("Invalid 4x4 matrix");
|
||||
|
||||
Gl.glUseProgramObjectARB(program);
|
||||
GL.UseProgram(program);
|
||||
ErrorHandler.CheckGlError();
|
||||
var param = Gl.glGetUniformLocationARB(program, name);
|
||||
var param = GL.GetUniformLocation(program, name);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glUniformMatrix4fv(param, 1, Gl.GL_FALSE, mtx);
|
||||
GL.UniformMatrix4(param, 1, false, mtx);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -13,7 +13,7 @@ using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using OpenRA.Graphics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
@@ -27,38 +27,38 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public Texture()
|
||||
{
|
||||
Gl.glGenTextures(1, out texture);
|
||||
GL.GenTextures(1, out texture);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public Texture(Bitmap bitmap)
|
||||
{
|
||||
Gl.glGenTextures(1, out texture);
|
||||
GL.GenTextures(1, out texture);
|
||||
ErrorHandler.CheckGlError();
|
||||
SetData(bitmap);
|
||||
}
|
||||
|
||||
void FinalizeInner() { Gl.glDeleteTextures(1, ref texture); }
|
||||
void FinalizeInner() { GL.DeleteTextures(1, ref texture); }
|
||||
~Texture() { Game.RunAfterTick(FinalizeInner); }
|
||||
|
||||
void PrepareTexture()
|
||||
{
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMinFilter.Nearest);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP_TO_EDGE);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.ClampToEdge);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP_TO_EDGE);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.ClampToEdge);
|
||||
ErrorHandler.CheckGlError();
|
||||
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureBaseLevel, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 0);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
@@ -74,8 +74,8 @@ namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
|
||||
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
}
|
||||
@@ -97,8 +97,8 @@ namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
|
||||
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
}
|
||||
@@ -111,11 +111,11 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
size = new Size(bitmap.Width, bitmap.Height);
|
||||
var bits = bitmap.LockBits(bitmap.Bounds(),
|
||||
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, bits.Width, bits.Height,
|
||||
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bits.Scan0); // TODO: weird strides
|
||||
ErrorHandler.CheckGlError();
|
||||
bitmap.UnlockBits(bits);
|
||||
}
|
||||
@@ -125,13 +125,13 @@ namespace OpenRA.Renderer.Sdl2
|
||||
var data = new byte[4 * size.Width * size.Height];
|
||||
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||
GL.BindTexture(TextureTarget.Texture2D, texture);
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = &data[0])
|
||||
{
|
||||
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||
Gl.glGetTexImage(Gl.GL_TEXTURE_2D, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, intPtr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,8 +146,8 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
size = new Size(width, height);
|
||||
PrepareTexture();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, null);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, width, height,
|
||||
0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -11,7 +11,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenRA.Graphics;
|
||||
using Tao.OpenGl;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace OpenRA.Renderer.Sdl2
|
||||
{
|
||||
@@ -23,20 +23,21 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public VertexBuffer(int size)
|
||||
{
|
||||
Gl.glGenBuffersARB(1, out buffer);
|
||||
GL.GenBuffers(1, out buffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Bind();
|
||||
Gl.glBufferDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
GL.BufferData(BufferTarget.ArrayBuffer,
|
||||
new IntPtr(VertexSize * size),
|
||||
new T[size],
|
||||
Gl.GL_DYNAMIC_DRAW_ARB);
|
||||
BufferUsageHint.DynamicDraw
|
||||
);
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
public void SetData(T[] data, int length)
|
||||
{
|
||||
Bind();
|
||||
Gl.glBufferSubDataARB(Gl.GL_ARRAY_BUFFER_ARB,
|
||||
GL.BufferSubData(BufferTarget.ArrayBuffer,
|
||||
IntPtr.Zero,
|
||||
new IntPtr(VertexSize * length),
|
||||
data);
|
||||
@@ -45,15 +46,15 @@ namespace OpenRA.Renderer.Sdl2
|
||||
|
||||
public void Bind()
|
||||
{
|
||||
Gl.glBindBufferARB(Gl.GL_ARRAY_BUFFER_ARB, buffer);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glVertexPointer(3, Gl.GL_FLOAT, VertexSize, IntPtr.Zero);
|
||||
GL.VertexPointer(3, VertexPointerType.Float, VertexSize, IntPtr.Zero);
|
||||
ErrorHandler.CheckGlError();
|
||||
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, VertexSize, new IntPtr(12));
|
||||
GL.TexCoordPointer(4, TexCoordPointerType.Float, VertexSize, new IntPtr(12));
|
||||
ErrorHandler.CheckGlError();
|
||||
}
|
||||
|
||||
void FinalizeInner() { Gl.glDeleteBuffersARB(1, ref buffer); }
|
||||
void FinalizeInner() { GL.DeleteBuffers(1, ref buffer); }
|
||||
~VertexBuffer() { Game.RunAfterTick(FinalizeInner); }
|
||||
}
|
||||
}
|
||||
|
||||
1
make.ps1
1
make.ps1
@@ -76,7 +76,6 @@ elseif ($command -eq "version")
|
||||
elseif ($command -eq "dependencies")
|
||||
{
|
||||
cp thirdparty/*.dll .
|
||||
cp thirdparty/Tao/*.dll .
|
||||
cp thirdparty/windows/*.dll .
|
||||
echo "Dependencies copied."
|
||||
}
|
||||
|
||||
@@ -41,9 +41,6 @@ for i in "${FILES[@]}"; do
|
||||
cp -R "${i}" "packaging/built/${i}" || exit 3
|
||||
done
|
||||
|
||||
# Copy Tao
|
||||
cp thirdparty/Tao/* packaging/built
|
||||
|
||||
# SharpZipLib for zip file support
|
||||
cp thirdparty/ICSharpCode.SharpZipLib.dll packaging/built
|
||||
|
||||
|
||||
@@ -81,7 +81,6 @@ Section "Game" GAME
|
||||
File "${SRCDIR}\DOCUMENTATION.html"
|
||||
File "${SRCDIR}\*.ttf"
|
||||
File "${SRCDIR}\OpenRA.ico"
|
||||
File "${SRCDIR}\Tao.*.dll"
|
||||
File "${SRCDIR}\SharpFont.dll"
|
||||
File "${SRCDIR}\SDL2-CS.dll"
|
||||
File "${SRCDIR}\global mix database.dat"
|
||||
@@ -195,7 +194,6 @@ Function ${UN}Clean
|
||||
Delete $INSTDIR\ICSharpCode.SharpZipLib.dll
|
||||
Delete $INSTDIR\FuzzyLogicLibrary.dll
|
||||
Delete $INSTDIR\Mono.Nat.dll
|
||||
Delete $INSTDIR\Tao.*.dll
|
||||
Delete $INSTDIR\SharpFont.dll
|
||||
Delete $INSTDIR\AUTHORS
|
||||
Delete $INSTDIR\COPYING
|
||||
|
||||
12
thirdparty/SDL2-CS.dll.config
vendored
12
thirdparty/SDL2-CS.dll.config
vendored
@@ -6,4 +6,16 @@
|
||||
|
||||
<dllmap dll="soft_oal.dll" os="osx" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
|
||||
<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>
|
||||
|
||||
<dllmap dll="opengl32.dll">
|
||||
<dllentry os="linux" dll="libGL.so.1" />
|
||||
<dllentry os="windows" dll="opengl32.dll" />
|
||||
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
</dllmap>
|
||||
|
||||
<dllmap dll="glu32.dll">
|
||||
<dllentry os="linux" dll="libGLU.so.1" />
|
||||
<dllentry os="windows" dll="opengl32.dll" />
|
||||
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" />
|
||||
</dllmap>
|
||||
</configuration>
|
||||
|
||||
BIN
thirdparty/Tao/Tao.OpenGl.dll
vendored
BIN
thirdparty/Tao/Tao.OpenGl.dll
vendored
Binary file not shown.
12
thirdparty/Tao/Tao.OpenGl.dll.config
vendored
12
thirdparty/Tao/Tao.OpenGl.dll.config
vendored
@@ -1,12 +0,0 @@
|
||||
<configuration>
|
||||
<dllmap dll="opengl32.dll">
|
||||
<dllentry os="linux" dll="libGL.so.1" />
|
||||
<dllentry os="windows" dll="opengl32.dll" />
|
||||
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
|
||||
</dllmap>
|
||||
<dllmap dll="glu32.dll">
|
||||
<dllentry os="linux" dll="libGLU.so.1" />
|
||||
<dllentry os="windows" dll="opengl32.dll" />
|
||||
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" />
|
||||
</dllmap>
|
||||
</configuration>
|
||||
Reference in New Issue
Block a user