Rename LobbyCountry to LobbyFaction

This commit is contained in:
penev92
2015-07-15 05:28:45 +03:00
committed by Pavel Penev
parent 7d56209f3b
commit dc30e5a46d
2 changed files with 17 additions and 17 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly ScrollPanelWidget players;
readonly Dictionary<string, LobbyCountry> countries = new Dictionary<string, LobbyCountry>();
readonly Dictionary<string, LobbyFaction> factions = new Dictionary<string, LobbyFaction>();
readonly ColorPreviewManagerWidget colorPreview;
@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
colorPreview.Color = Game.Settings.Player.Color;
foreach (var f in modRules.Actors["world"].Traits.WithInterface<FactionInfo>())
countries.Add(f.InternalName, new LobbyCountry { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });
var gameStarting = false;
Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
@@ -714,7 +714,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, factions);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableReadyWidget(template, slot, client, orderManager, Map);
@@ -730,7 +730,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
LobbyUtils.SetupKickWidget(template, slot, client, orderManager, lobby,
() => panel = PanelType.Kick, () => panel = PanelType.Players);
LobbyUtils.SetupColorWidget(template, slot, client);
LobbyUtils.SetupFactionWidget(template, slot, client, countries);
LobbyUtils.SetupFactionWidget(template, slot, client, factions);
LobbyUtils.SetupTeamWidget(template, slot, client);
LobbyUtils.SetupSpawnWidget(template, slot, client);
LobbyUtils.SetupReadyWidget(template, slot, client);
@@ -834,7 +834,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
}
public class LobbyCountry
public class LobbyFaction
{
public bool Selectable;
public string Name;