Make necessary changes to existing maps

This commit is contained in:
Oliver Brakmann
2014-07-27 13:32:17 +02:00
parent 819eb64011
commit dc33e0e1b0
26 changed files with 78 additions and 24 deletions

View File

@@ -105,12 +105,12 @@ CreateEinstein = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
--Media.PlayMovieFullscreen("snowbomb.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("bmap.vqa")
end

View File

@@ -574,12 +574,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
TRAN.Extraction:
Inherits: TRAN
RenderUnit:

View File

@@ -23,12 +23,12 @@ RunInitialActivities = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("montpass.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("frozen.vqa")
end

View File

@@ -869,12 +869,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
^Infantry:
MustBeDestroyed:
^Tank:

View File

@@ -2214,12 +2214,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: mission.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
CAMERA:
RevealsShroud:
Range: 18c0

View File

@@ -264,9 +264,9 @@ WorldLoaded = function()
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
end

View File

@@ -2119,6 +2119,9 @@ Rules:
ResetOnHoldLost: true
RatioRequired: 1
CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences:

View File

@@ -270,6 +270,9 @@ Rules:
ResetOnHoldLost: true
RatioRequired: 1
CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences: