Make necessary changes to existing maps

This commit is contained in:
Oliver Brakmann
2014-07-27 13:32:17 +02:00
parent 819eb64011
commit dc33e0e1b0
26 changed files with 78 additions and 24 deletions

View File

@@ -3,12 +3,12 @@ VehicleReinforcements = { "jeep" }
NodPatrol = { "e1", "e1" } NodPatrol = { "e1", "e1" }
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("consyard.vqa") Media.PlayMovieFullscreen("consyard.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -459,8 +459,12 @@ Rules:
Loop: false Loop: false
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi01.lua LuaScripts: gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
PROC: PROC:

View File

@@ -5,12 +5,12 @@ VehicleReinforcements = { "jeep" }
AttackerSquadSize = 3 AttackerSquadSize = 3
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("flag.vqa") Media.PlayMovieFullscreen("flag.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -736,8 +736,12 @@ Rules:
-CrateSpawner: -CrateSpawner:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi02.lua LuaScripts: gdi02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
PROC: PROC:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -1,10 +1,10 @@
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("bombaway.vqa") Media.PlayMovieFullscreen("bombaway.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -897,8 +897,12 @@ Rules:
-CrateSpawner: -CrateSpawner:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi03.lua LuaScripts: gdi03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
WEAP: WEAP:

View File

@@ -127,11 +127,11 @@ WorldLoaded = function()
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa") Media.PlayMovieFullscreen("burdet1.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -546,8 +546,12 @@ Rules:
-CrateSpawner: -CrateSpawner:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi04a.lua LuaScripts: gdi04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
^Vehicle: ^Vehicle:

View File

@@ -162,11 +162,11 @@ WorldLoaded = function()
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa") Media.PlayMovieFullscreen("burdet1.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -625,8 +625,12 @@ Rules:
-CrateSpawner: -CrateSpawner:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi04b.lua LuaScripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
^Vehicle: ^Vehicle:

View File

@@ -109,11 +109,11 @@ WorldLoaded = function()
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa") Media.PlayMovieFullscreen("burdet1.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa") Media.PlayMovieFullscreen("gameover.vqa")
end end

View File

@@ -895,8 +895,12 @@ Rules:
-CrateSpawner: -CrateSpawner:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: gdi04c.lua LuaScripts: gdi04c.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
^Vehicle: ^Vehicle:

View File

@@ -299,12 +299,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: nod01.lua LuaScripts: nod01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
C10: C10:
Tooltip: Tooltip:
Name: Nikoomba Name: Nikoomba

View File

@@ -2,11 +2,11 @@ RifleInfantryReinforcements = { "e1", "e1", }
RocketInfantryReinforcements = { "e3", "e3", "e3" } RocketInfantryReinforcements = { "e3", "e3", "e3" }
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("nodlose.vqa") Media.PlayMovieFullscreen("nodlose.vqa")
end end

View File

@@ -565,12 +565,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: nod03a.lua LuaScripts: nod03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
NUK2: NUK2:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -2,12 +2,12 @@ FirstAttackWave = { "e1", "e1", "e1", "e2", }
SecondThirdAttackWave = { "e1", "e1", "e2", } SecondThirdAttackWave = { "e1", "e1", "e2", }
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa") Media.PlayMovieFullscreen("desflees.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa") Media.PlayMovieFullscreen("flag.vqa")
end end

View File

@@ -634,12 +634,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: nod03b.lua LuaScripts: nod03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
NUK2: NUK2:
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled

View File

@@ -3,12 +3,12 @@ SecondAttackWave = { "e1", "e1", "e1", }
ThirdAttackWave = { "e1", "e1", "e1", "e2", } ThirdAttackWave = { "e1", "e1", "e1", "e2", }
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa") Media.PlayMovieFullscreen("desflees.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa") Media.PlayMovieFullscreen("flag.vqa")
end end

View File

@@ -105,12 +105,12 @@ CreateEinstein = function()
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
--Media.PlayMovieFullscreen("snowbomb.vqa") --Media.PlayMovieFullscreen("snowbomb.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("bmap.vqa") Media.PlayMovieFullscreen("bmap.vqa")
end end

View File

@@ -574,12 +574,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: allies01.lua LuaScripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
TRAN.Extraction: TRAN.Extraction:
Inherits: TRAN Inherits: TRAN
RenderUnit: RenderUnit:

View File

@@ -23,12 +23,12 @@ RunInitialActivities = function()
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("montpass.vqa") Media.PlayMovieFullscreen("montpass.vqa")
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("frozen.vqa") Media.PlayMovieFullscreen("frozen.vqa")
end end

View File

@@ -869,12 +869,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: allies02.lua LuaScripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
^Infantry: ^Infantry:
MustBeDestroyed: MustBeDestroyed:
^Tank: ^Tank:

View File

@@ -2214,12 +2214,16 @@ Smudges:
Rules: Rules:
Player: Player:
-ConquestVictoryConditions: -ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World: World:
-CrateSpawner: -CrateSpawner:
-SpawnMPUnits: -SpawnMPUnits:
-MPStartLocations: -MPStartLocations:
LuaScriptInterface: LuaScriptInterface:
LuaScripts: mission.lua LuaScripts: mission.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
CAMERA: CAMERA:
RevealsShroud: RevealsShroud:
Range: 18c0 Range: 18c0

View File

@@ -264,9 +264,9 @@ WorldLoaded = function()
end end
MissionFailed = function() MissionFailed = function()
Mission.MissionOver(nil, { player }, false) Mission.MissionOver(nil, { player }, true)
end end
MissionAccomplished = function() MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false) Mission.MissionOver({ player }, nil, true)
end end

View File

@@ -2119,6 +2119,9 @@ Rules:
ResetOnHoldLost: true ResetOnHoldLost: true
RatioRequired: 1 RatioRequired: 1
CriticalRatioRequired: 1 CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences: Sequences:

View File

@@ -270,6 +270,9 @@ Rules:
ResetOnHoldLost: true ResetOnHoldLost: true
RatioRequired: 1 RatioRequired: 1
CriticalRatioRequired: 1 CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences: Sequences: