Make necessary changes to existing maps

This commit is contained in:
Oliver Brakmann
2014-07-27 13:32:17 +02:00
parent 819eb64011
commit dc33e0e1b0
26 changed files with 78 additions and 24 deletions

View File

@@ -3,12 +3,12 @@ VehicleReinforcements = { "jeep" }
NodPatrol = { "e1", "e1" }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("consyard.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -459,8 +459,12 @@ Rules:
Loop: false
LuaScriptInterface:
LuaScripts: gdi01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry:
MustBeDestroyed:
PROC:

View File

@@ -5,12 +5,12 @@ VehicleReinforcements = { "jeep" }
AttackerSquadSize = 3
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("flag.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -736,8 +736,12 @@ Rules:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
PROC:
Buildable:
Prerequisites: ~disabled

View File

@@ -1,10 +1,10 @@
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("bombaway.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -897,8 +897,12 @@ Rules:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi03.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry:
MustBeDestroyed:
WEAP:

View File

@@ -127,11 +127,11 @@ WorldLoaded = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -546,8 +546,12 @@ Rules:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi04a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry:
MustBeDestroyed:
^Vehicle:

View File

@@ -162,11 +162,11 @@ WorldLoaded = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -625,8 +625,12 @@ Rules:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry:
MustBeDestroyed:
^Vehicle:

View File

@@ -109,11 +109,11 @@ WorldLoaded = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("burdet1.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("gameover.vqa")
end

View File

@@ -895,8 +895,12 @@ Rules:
-CrateSpawner:
LuaScriptInterface:
LuaScripts: gdi04c.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
^Infantry:
MustBeDestroyed:
^Vehicle:

View File

@@ -299,12 +299,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: nod01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
C10:
Tooltip:
Name: Nikoomba

View File

@@ -2,11 +2,11 @@ RifleInfantryReinforcements = { "e1", "e1", }
RocketInfantryReinforcements = { "e3", "e3", "e3" }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("nodlose.vqa")
end

View File

@@ -565,12 +565,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: nod03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
NUK2:
Buildable:
Prerequisites: ~disabled

View File

@@ -2,12 +2,12 @@ FirstAttackWave = { "e1", "e1", "e1", "e2", }
SecondThirdAttackWave = { "e1", "e1", "e2", }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa")
end

View File

@@ -634,12 +634,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: nod03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
NUK2:
Buildable:
Prerequisites: ~disabled

View File

@@ -3,12 +3,12 @@ SecondAttackWave = { "e1", "e1", "e1", }
ThirdAttackWave = { "e1", "e1", "e1", "e2", }
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("desflees.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("flag.vqa")
end

View File

@@ -105,12 +105,12 @@ CreateEinstein = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
--Media.PlayMovieFullscreen("snowbomb.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("bmap.vqa")
end

View File

@@ -574,12 +574,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
TRAN.Extraction:
Inherits: TRAN
RenderUnit:

View File

@@ -23,12 +23,12 @@ RunInitialActivities = function()
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("montpass.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("frozen.vqa")
end

View File

@@ -869,12 +869,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
^Infantry:
MustBeDestroyed:
^Tank:

View File

@@ -2214,12 +2214,16 @@ Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScriptInterface:
LuaScripts: mission.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
CAMERA:
RevealsShroud:
Range: 18c0

View File

@@ -264,9 +264,9 @@ WorldLoaded = function()
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, false)
Mission.MissionOver(nil, { player }, true)
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, false)
Mission.MissionOver({ player }, nil, true)
end

View File

@@ -2119,6 +2119,9 @@ Rules:
ResetOnHoldLost: true
RatioRequired: 1
CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences:

View File

@@ -270,6 +270,9 @@ Rules:
ResetOnHoldLost: true
RatioRequired: 1
CriticalRatioRequired: 1
World:
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
Sequences: