Make necessary changes to existing maps
This commit is contained in:
@@ -3,12 +3,12 @@ VehicleReinforcements = { "jeep" }
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NodPatrol = { "e1", "e1" }
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("consyard.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -459,8 +459,12 @@ Rules:
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Loop: false
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LuaScriptInterface:
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LuaScripts: gdi01.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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PROC:
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@@ -5,12 +5,12 @@ VehicleReinforcements = { "jeep" }
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AttackerSquadSize = 3
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("flag.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -736,8 +736,12 @@ Rules:
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-CrateSpawner:
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LuaScriptInterface:
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LuaScripts: gdi02.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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PROC:
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Buildable:
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Prerequisites: ~disabled
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@@ -1,10 +1,10 @@
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("bombaway.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -897,8 +897,12 @@ Rules:
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-CrateSpawner:
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LuaScriptInterface:
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LuaScripts: gdi03.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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WEAP:
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@@ -127,11 +127,11 @@ WorldLoaded = function()
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("burdet1.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -546,8 +546,12 @@ Rules:
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-CrateSpawner:
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LuaScriptInterface:
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LuaScripts: gdi04a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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@@ -162,11 +162,11 @@ WorldLoaded = function()
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("burdet1.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -625,8 +625,12 @@ Rules:
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-CrateSpawner:
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LuaScriptInterface:
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LuaScripts: gdi04b.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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@@ -109,11 +109,11 @@ WorldLoaded = function()
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("burdet1.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("gameover.vqa")
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end
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@@ -895,8 +895,12 @@ Rules:
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-CrateSpawner:
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LuaScriptInterface:
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LuaScripts: gdi04c.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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^Infantry:
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MustBeDestroyed:
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^Vehicle:
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@@ -299,12 +299,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: nod01.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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C10:
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Tooltip:
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Name: Nikoomba
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@@ -2,11 +2,11 @@ RifleInfantryReinforcements = { "e1", "e1", }
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RocketInfantryReinforcements = { "e3", "e3", "e3" }
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("nodlose.vqa")
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end
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@@ -565,12 +565,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: nod03a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -2,12 +2,12 @@ FirstAttackWave = { "e1", "e1", "e1", "e2", }
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SecondThirdAttackWave = { "e1", "e1", "e2", }
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("desflees.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("flag.vqa")
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end
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@@ -634,12 +634,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: nod03b.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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NUK2:
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Buildable:
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Prerequisites: ~disabled
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@@ -3,12 +3,12 @@ SecondAttackWave = { "e1", "e1", "e1", }
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ThirdAttackWave = { "e1", "e1", "e1", "e2", }
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("desflees.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("flag.vqa")
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end
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@@ -105,12 +105,12 @@ CreateEinstein = function()
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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--Media.PlayMovieFullscreen("snowbomb.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("bmap.vqa")
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end
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@@ -574,12 +574,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: allies01.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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TRAN.Extraction:
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Inherits: TRAN
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RenderUnit:
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@@ -23,12 +23,12 @@ RunInitialActivities = function()
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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Media.PlayMovieFullscreen("montpass.vqa")
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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Media.PlayMovieFullscreen("frozen.vqa")
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end
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@@ -869,12 +869,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: allies02.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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^Infantry:
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MustBeDestroyed:
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^Tank:
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@@ -2214,12 +2214,16 @@ Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScriptInterface:
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LuaScripts: mission.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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CAMERA:
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RevealsShroud:
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Range: 18c0
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@@ -264,9 +264,9 @@ WorldLoaded = function()
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end
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MissionFailed = function()
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Mission.MissionOver(nil, { player }, false)
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Mission.MissionOver(nil, { player }, true)
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end
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MissionAccomplished = function()
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Mission.MissionOver({ player }, nil, false)
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Mission.MissionOver({ player }, nil, true)
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end
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@@ -2119,6 +2119,9 @@ Rules:
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ResetOnHoldLost: true
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RatioRequired: 1
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CriticalRatioRequired: 1
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World:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Sequences:
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@@ -270,6 +270,9 @@ Rules:
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ResetOnHoldLost: true
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RatioRequired: 1
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CriticalRatioRequired: 1
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World:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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Sequences:
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Block a user