Cache sync hash functions per actor for faster sync calculations.
Caching the result of the function lookup allows the actor to calculate all the sync hashes for its syncable traits faster as it does not need to repeat the lookup each time.
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@@ -341,18 +341,19 @@ namespace OpenRA
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// hash all the actors
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foreach (var a in Actors)
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ret += n++ * (int)(1 + a.ActorID) * Sync.CalculateSyncHash(a);
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ret += n++ * (int)(1 + a.ActorID) * Sync.HashActor(a);
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// hash all the traits that tick
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foreach (var x in ActorsWithTrait<ISync>())
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ret += n++ * (int)(1 + x.Actor.ActorID) * Sync.CalculateSyncHash(x.Trait);
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foreach (var actor in ActorsHavingTrait<ISync>())
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foreach (var syncHash in actor.SyncHashes)
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ret += n++ * (int)(1 + actor.ActorID) * syncHash.Hash;
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// TODO: don't go over all effects
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foreach (var e in Effects)
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{
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var sync = e as ISync;
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if (sync != null)
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ret += n++ * Sync.CalculateSyncHash(sync);
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ret += n++ * Sync.Hash(sync);
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}
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// Hash the shared rng
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