From dc62dcd56d6cbf5f853884aeabe86b7950ad194c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Thu, 14 Jan 2016 06:45:44 +0100 Subject: [PATCH] Avoid the bracket syntax everywhere --- OpenRA.Game/FileFormats/WavLoader.cs | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) diff --git a/OpenRA.Game/FileFormats/WavLoader.cs b/OpenRA.Game/FileFormats/WavLoader.cs index abba87daba..a6b0da6ada 100644 --- a/OpenRA.Game/FileFormats/WavLoader.cs +++ b/OpenRA.Game/FileFormats/WavLoader.cs @@ -68,24 +68,17 @@ namespace OpenRA.FileFormats s.ReadBytes(FmtChunkSize - 16); break; case "fact": - { - var chunkSize = s.ReadInt32(); - UncompressedSize = s.ReadInt32(); - s.ReadBytes(chunkSize - 4); - } - + var chunkSize = s.ReadInt32(); + UncompressedSize = s.ReadInt32(); + s.ReadBytes(chunkSize - 4); break; case "data": DataSize = s.ReadInt32(); RawOutput = s.ReadBytes(DataSize); break; default: - // Ignore unknown chunks - { - var chunkSize = s.ReadInt32(); - s.ReadBytes(chunkSize); - } - + var unknownChunkSize = s.ReadInt32(); + s.ReadBytes(unknownChunkSize); break; } }