pause active animations

This commit is contained in:
Matthias Mailänder
2014-07-06 23:11:56 +02:00
parent b466a066a9
commit dc63171e0e

View File

@@ -44,6 +44,9 @@ namespace OpenRA.Mods.RA.Render
int ticks;
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (!buildComplete)
return;