pause active animations
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@@ -44,6 +44,9 @@ namespace OpenRA.Mods.RA.Render
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int ticks;
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int ticks;
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public void TickRender(WorldRenderer wr, Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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{
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if (wr.world.Paused == World.PauseState.Paused)
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return;
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if (!buildComplete)
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if (!buildComplete)
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return;
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return;
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