Merge pull request #3121 from chrisforbes/unlag
Faster response times for AutoTarget and Move orders.
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@@ -24,9 +24,9 @@ namespace OpenRA.Mods.RA
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public readonly UnitStance InitialStance = UnitStance.AttackAnything;
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public readonly UnitStance InitialStance = UnitStance.AttackAnything;
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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public readonly int MinimumScanTimeInterval = 30;
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public readonly int MinimumScanTimeInterval = 3;
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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public readonly int MaximumScanTimeInterval = 60;
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public readonly int MaximumScanTimeInterval = 8;
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public object Create(ActorInitializer init) { return new AutoTarget(init.self, this); }
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public object Create(ActorInitializer init) { return new AutoTarget(init.self, this); }
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}
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}
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@@ -26,8 +26,8 @@ namespace OpenRA.Mods.RA.Move
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public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
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public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
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[Desc("e.g. crate, wall, infantry")]
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[Desc("e.g. crate, wall, infantry")]
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public readonly string[] Crushes;
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public readonly string[] Crushes;
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public readonly int WaitAverage = 60;
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public readonly int WaitAverage = 5;
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public readonly int WaitSpread = 20;
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public readonly int WaitSpread = 2;
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public readonly int InitialFacing = 128;
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public readonly int InitialFacing = 128;
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[Desc("Rate of Turning")]
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[Desc("Rate of Turning")]
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public readonly int ROT = 255;
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public readonly int ROT = 255;
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