Add GrantCondition trait.
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@@ -774,6 +774,7 @@
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<Compile Include="Traits\AutoCarryable.cs" />
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<Compile Include="Traits\AutoCarryable.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\Upgrades\GrantCondition.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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56
OpenRA.Mods.Common/Traits/Upgrades/GrantCondition.cs
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56
OpenRA.Mods.Common/Traits/Upgrades/GrantCondition.cs
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@@ -0,0 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Grants a condition while the trait is active.")]
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class GrantConditionInfo : UpgradableTraitInfo
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{
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[FieldLoader.Require]
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[UpgradeGrantedReference]
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[Desc("Condition to grant.")]
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public readonly string Condition = null;
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public override object Create(ActorInitializer init) { return new GrantCondition(this); }
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}
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class GrantCondition : UpgradableTrait<GrantConditionInfo>
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{
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UpgradeManager manager;
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int conditionToken = UpgradeManager.InvalidConditionToken;
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public GrantCondition(GrantConditionInfo info)
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: base(info) { }
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protected override void Created(Actor self)
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{
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manager = self.Trait<UpgradeManager>();
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base.Created(self);
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}
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protected override void TraitEnabled(Actor self)
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{
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if (conditionToken == UpgradeManager.InvalidConditionToken)
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conditionToken = manager.GrantCondition(self, Info.Condition);
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}
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protected override void TraitDisabled(Actor self)
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{
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if (conditionToken == UpgradeManager.InvalidConditionToken)
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return;
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conditionToken = manager.RevokeCondition(self, conditionToken);
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}
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}
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}
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