fix multitap for keyboard events, in a way that doesnt break scrolling etc
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@@ -116,14 +116,16 @@ namespace OpenRA.Renderer.SdlCommon
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case Sdl.SDL_KEYUP:
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{
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var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
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var keyEvent = new KeyInput
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{
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Event = KeyInputEvent.Up,
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Modifiers = mods,
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UnicodeChar = (char)e.key.keysym.unicode,
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// KeyName = MultiTapDetection.DetectFromKeyboard(Sdl.SDL_GetKeyName( e.key.keysym.sym )),
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KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
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VirtKey = e.key.keysym.sym
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VirtKey = e.key.keysym.sym,
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MultiTapCount = MultiTapDetection.DetectFromKeyboard(keyName)
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};
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inputHandler.OnKeyInput( keyEvent );
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