FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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14
OpenRA.Game/Traits/RepairsUnits.cs
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14
OpenRA.Game/Traits/RepairsUnits.cs
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using System;
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namespace OpenRA.Traits
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{
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public class RepairsUnitsInfo : StatelessTraitInfo<RepairsUnits>
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{
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public readonly float URepairPercent = 0.2f;
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public readonly int URepairStep = 10;
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}
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public class RepairsUnits{}
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}
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