From 8c5957d0d8d4efc61ce4597221e54a2fc3afcbf8 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 21 Feb 2014 22:24:45 +0100 Subject: [PATCH 1/2] Enable Obelisk charge anim and sound Enables Obeliks charge anim and sound by using AttackTesla instead of AttackTurreted. --- mods/cnc/rules/structures.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 0df2bee7b7..cde5cc6c08 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -587,9 +587,9 @@ OBLI: Weapon: Laser LocalOffset: 0,0,725 FireDelay: 8 - AttackTurreted: - Turreted: - ROT: 255 + AttackTesla: + MaxCharge: 1 + ReloadTime: 90 AutoTarget: -RenderBuilding: RenderRangeCircle: From 578d2363b3cec2444496e71e6eca2857baa9bce8 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 21 Feb 2014 22:27:06 +0100 Subject: [PATCH 2/2] Match Obelisk charge anim speed with original Without a high tick value the charge anim plays way too fast. --- mods/cnc/sequences/structures.yaml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/cnc/sequences/structures.yaml b/mods/cnc/sequences/structures.yaml index 0697a64e9a..8fd3f8184c 100644 --- a/mods/cnc/sequences/structures.yaml +++ b/mods/cnc/sequences/structures.yaml @@ -340,9 +340,11 @@ obli: active: Start: 0 Length: 4 + Tick: 400 damaged-active: Start: 4 Length: 4 + Tick: 400 dead: Start: 8 make: oblimake