fixing some spy bugs
This commit is contained in:
31
OpenRa.Game/Traits/RenderSpy.cs
Normal file
31
OpenRa.Game/Traits/RenderSpy.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.Graphics;
|
||||
|
||||
namespace OpenRa.Game.Traits
|
||||
{
|
||||
class RenderSpyInfo : ITraitInfo
|
||||
{
|
||||
public object Create(Actor self) { return new RenderSpy(self); }
|
||||
}
|
||||
|
||||
class RenderSpy : RenderInfantry, IRenderModifier
|
||||
{
|
||||
public RenderSpy(Actor self)
|
||||
: base(self)
|
||||
{
|
||||
if (self.Owner != Game.LocalPlayer)
|
||||
anim = new Animation("e1");
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||
{
|
||||
if (self.Owner == Game.LocalPlayer)
|
||||
return r;
|
||||
|
||||
return r.Select(a => a.WithPalette(Game.LocalPlayer.Palette));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user