Replace ResourceLayer references with IResourceLayer in traits/warheads.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
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public EditorResourceBrush(EditorViewportControllerWidget editorWidget, ResourceType resource, WorldRenderer wr)
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{
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this.editorWidget = editorWidget;
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ResourceType = resource.Info;
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ResourceType = resource;
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worldRenderer = wr;
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world = wr.World;
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editorActionManager = world.WorldActor.Trait<EditorActionManager>();
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Widgets
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resourceLayer = world.WorldActor.Trait<IResourceLayer>();
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action = new AddResourcesEditorAction(world.Map, resourceLayer, resource);
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cursorToken = editorCursor.SetResource(wr, resource.Info);
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cursorToken = editorCursor.SetResource(wr, resource);
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}
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public bool HandleMouseInput(MouseInput mi)
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