Replace ResourceLayer references with IResourceLayer in traits/warheads.
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Orders
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readonly World world;
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readonly ProductionQueue queue;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly ResourceLayer resourceLayer;
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readonly IResourceLayer resourceLayer;
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readonly Viewport viewport;
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readonly VariantWrapper[] variants;
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int variant;
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Orders
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this.queue = queue;
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world = queue.Actor.World;
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placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
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resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
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resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
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viewport = worldRenderer.Viewport;
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// Clear selection if using Left-Click Orders
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@@ -279,7 +279,7 @@ namespace OpenRA.Mods.Common.Orders
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{
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var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
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foreach (var t in buildingInfo.Tiles(topLeft))
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResourceType(t) == null)));
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResource(t).Type == null)));
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}
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return preview?.Render(wr, topLeft, footprint) ?? Enumerable.Empty<IRenderable>();
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