Replace ResourceLayer references with IResourceLayer in traits/warheads.
This commit is contained in:
@@ -46,12 +46,12 @@ namespace OpenRA.Mods.Cnc.Traits
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public class TransformsNearResources : ITick
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{
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readonly TransformsNearResourcesInfo info;
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readonly ResourceLayer resourceLayer;
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readonly IResourceLayer resourceLayer;
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int delay;
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public TransformsNearResources(Actor self, TransformsNearResourcesInfo info)
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{
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resourceLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
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delay = Common.Util.RandomDelay(self.World, info.Delay);
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this.info = info;
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}
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@@ -66,12 +66,11 @@ namespace OpenRA.Mods.Cnc.Traits
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{
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var location = self.Location + direction;
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var resource = resourceLayer.GetResourceType(location);
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if (resource == null || resource.Info.Type != info.Type)
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var resource = resourceLayer.GetResource(location);
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if (resource.Type == null || resource.Type.Info.Type != info.Type)
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continue;
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var density = resourceLayer.GetResourceDensity(location);
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if (density < info.Density)
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if (resource.Density < info.Density)
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continue;
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if (++adjacent < info.Adjacency)
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly HarvesterInfo harvInfo;
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readonly IFacing facing;
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readonly ResourceClaimLayer claimLayer;
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readonly ResourceLayer resLayer;
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readonly IResourceLayer resourceLayer;
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readonly BodyOrientation body;
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readonly IMove move;
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readonly CPos targetCell;
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Activities
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body = self.Trait<BodyOrientation>();
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move = self.Trait<IMove>();
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claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
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this.targetCell = targetCell;
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notifyHarvesterActions = self.TraitsImplementing<INotifyHarvesterAction>().ToArray();
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}
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@@ -81,14 +81,14 @@ namespace OpenRA.Mods.Common.Activities
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}
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}
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var resourceType = resLayer.GetResourceType(self.Location);
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if (resourceType == null || resLayer.RemoveResource(resourceType, self.Location) != 1)
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var resource = resourceLayer.GetResource(self.Location);
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if (resource.Type == null || resourceLayer.RemoveResource(resource.Type, self.Location) != 1)
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return true;
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harv.AcceptResource(self, resourceType);
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harv.AcceptResource(self, resource.Type);
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foreach (var t in notifyHarvesterActions)
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t.Harvested(self, resourceType);
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t.Harvested(self, resource.Type);
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QueueChild(new Wait(harvInfo.BaleLoadDelay));
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return false;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Widgets
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public EditorResourceBrush(EditorViewportControllerWidget editorWidget, ResourceType resource, WorldRenderer wr)
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{
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this.editorWidget = editorWidget;
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ResourceType = resource.Info;
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ResourceType = resource;
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worldRenderer = wr;
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world = wr.World;
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editorActionManager = world.WorldActor.Trait<EditorActionManager>();
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Widgets
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resourceLayer = world.WorldActor.Trait<IResourceLayer>();
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action = new AddResourcesEditorAction(world.Map, resourceLayer, resource);
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cursorToken = editorCursor.SetResource(wr, resource.Info);
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cursorToken = editorCursor.SetResource(wr, resource);
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}
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public bool HandleMouseInput(MouseInput mi)
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Orders
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readonly World world;
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readonly ProductionQueue queue;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly ResourceLayer resourceLayer;
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readonly IResourceLayer resourceLayer;
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readonly Viewport viewport;
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readonly VariantWrapper[] variants;
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int variant;
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Orders
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this.queue = queue;
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world = queue.Actor.World;
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placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
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resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
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resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
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viewport = worldRenderer.Viewport;
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// Clear selection if using Left-Click Orders
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@@ -279,7 +279,7 @@ namespace OpenRA.Mods.Common.Orders
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{
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var isCloseEnough = buildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, actorInfo, topLeft);
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foreach (var t in buildingInfo.Tiles(topLeft))
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResourceType(t) == null)));
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footprint.Add(t, MakeCellType(isCloseEnough && world.IsCellBuildable(t, actorInfo, buildingInfo) && (resourceLayer == null || resourceLayer.GetResource(t).Type == null)));
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}
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return preview?.Render(wr, topLeft, footprint) ?? Enumerable.Empty<IRenderable>();
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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IPathFinder pathfinder;
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DomainIndex domainIndex;
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ResourceLayer resLayer;
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IResourceLayer resourceLayer;
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ResourceClaimLayer claimLayer;
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IBotRequestUnitProduction[] requestUnitProduction;
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int scanForIdleHarvestersTicks;
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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pathfinder = world.WorldActor.Trait<IPathFinder>();
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domainIndex = world.WorldActor.Trait<DomainIndex>();
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resLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
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resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
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claimLayer = world.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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// Avoid all AIs scanning for idle harvesters on the same tick, randomize their initial scan delay.
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.Common.Traits
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void IBotTick.BotTick(IBot bot)
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{
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if (resLayer == null || resLayer.IsResourceLayerEmpty)
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if (resourceLayer == null || resourceLayer.IsEmpty)
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return;
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if (--scanForIdleHarvestersTicks > 0)
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@@ -87,9 +87,9 @@ namespace OpenRA.Mods.Common.Traits
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if (bi.AllowInvalidPlacement)
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return true;
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var res = world.WorldActor.TraitOrDefault<ResourceLayer>();
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var resourceLayer = world.WorldActor.TraitOrDefault<IResourceLayer>();
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return bi.Tiles(cell).All(t => world.Map.Contains(t) &&
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(bi.AllowPlacementOnResources || res == null || res.GetResourceType(t) == null) &&
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(bi.AllowPlacementOnResources || resourceLayer == null || resourceLayer.GetResource(t).Type == null) &&
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world.IsCellBuildable(t, ai, bi, toIgnore));
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}
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly IReadOnlyDictionary<ResourceTypeInfo, int> Contents;
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readonly Mobile mobile;
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readonly ResourceLayer resLayer;
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readonly IResourceLayer resourceLayer;
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readonly ResourceClaimLayer claimLayer;
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readonly Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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int conditionToken = Actor.InvalidConditionToken;
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@@ -138,7 +138,7 @@ namespace OpenRA.Mods.Common.Traits
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Contents = new ReadOnlyDictionary<ResourceTypeInfo, int>(contents);
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mobile = self.Trait<Mobile>();
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
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claimLayer = self.World.WorldActor.Trait<ResourceClaimLayer>();
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}
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@@ -276,12 +276,12 @@ namespace OpenRA.Mods.Common.Traits
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if (cell.Layer != 0)
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return false;
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var resType = resLayer.GetResourceType(cell);
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if (resType == null)
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var resourceType = resourceLayer.GetResource(cell).Type;
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if (resourceType == null)
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return false;
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// Can the harvester collect this kind of resource?
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return Info.Resources.Contains(resType.Info.Type);
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return Info.Resources.Contains(resourceType.Info.Type);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly SeedsResourceInfo info;
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readonly ResourceType resourceType;
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readonly ResourceLayer resLayer;
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readonly IResourceLayer resourceLayer;
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public SeedsResource(Actor self, SeedsResourceInfo info)
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: base(info)
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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if (resourceType == null)
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throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
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}
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int ticks;
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@@ -64,12 +64,11 @@ namespace OpenRA.Mods.Common.Traits
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{
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var cell = Util.RandomWalk(self.Location, self.World.SharedRandom)
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.Take(info.MaxRange)
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.SkipWhile(p => !self.World.Map.Contains(p) ||
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(resLayer.GetResourceType(p) == resourceType && resLayer.IsFull(p)))
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.SkipWhile(p => resourceLayer.GetResource(p).Type == resourceType && !resourceLayer.CanAddResource(resourceType, p))
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.Cast<CPos?>().FirstOrDefault();
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if (cell != null && resLayer.CanAddResource(resourceType, cell.Value))
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resLayer.AddResource(resourceType, cell.Value);
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if (cell != null && resourceLayer.CanAddResource(resourceType, cell.Value))
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resourceLayer.AddResource(resourceType, cell.Value);
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}
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}
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}
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@@ -35,12 +35,13 @@ namespace OpenRA.Mods.Common.Traits
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public event Action<CPos, ResourceType> CellChanged;
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Tiles[cell]; }
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Tiles.Contains(cell) ? Tiles[cell] : default; }
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bool IResourceLayer.CanAddResource(ResourceType resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
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int IResourceLayer.AddResource(ResourceType resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
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int IResourceLayer.RemoveResource(ResourceType resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
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void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
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bool IResourceLayer.IsVisible(CPos cell) { return Map.Contains(cell); }
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bool IResourceLayer.IsEmpty => false;
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public EditorResourceLayer(Actor self)
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{
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@@ -29,22 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public interface IResourceLayerInfo : ITraitInfoInterface { }
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[RequireExplicitImplementation]
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public interface IResourceLayer
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{
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event Action<CPos, ResourceType> CellChanged;
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ResourceLayerContents GetResource(CPos cell);
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bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1);
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int AddResource(ResourceType resourceType, CPos cell, int amount = 1);
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int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1);
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void ClearResources(CPos cell);
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bool IsVisible(CPos cell);
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}
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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[Desc("Attach this to the world actor.")]
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public class ResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
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{
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public override object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
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@@ -57,8 +42,6 @@ namespace OpenRA.Mods.Common.Traits
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protected readonly CellLayer<ResourceLayerContents> Content;
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public bool IsResourceLayerEmpty => resCells < 1;
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int resCells;
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public event Action<CPos, ResourceType> CellChanged;
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@@ -103,7 +86,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cell in w.Map.AllCells)
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{
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var type = GetResourceType(cell);
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var type = Content[cell].Type;
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if (type != null)
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{
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// Set initial density based on the number of neighboring resources
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@@ -140,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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return new ResourceLayerContents(t, 0);
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}
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public bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1)
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bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1)
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{
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if (!world.Map.Contains(cell))
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return false;
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@@ -155,7 +138,7 @@ namespace OpenRA.Mods.Common.Traits
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return content.Density + amount <= resourceType.Info.MaxDensity;
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}
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public int AddResource(ResourceType resourceType, CPos cell, int amount = 1)
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int AddResource(ResourceType resourceType, CPos cell, int amount = 1)
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{
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if (!Content.Contains(cell))
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return 0;
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@@ -176,7 +159,7 @@ namespace OpenRA.Mods.Common.Traits
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return density - oldDensity;
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}
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public int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1)
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int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1)
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{
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if (!Content.Contains(cell))
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return 0;
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@@ -205,7 +188,7 @@ namespace OpenRA.Mods.Common.Traits
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return oldDensity - density;
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}
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public void ClearResources(CPos cell)
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void ClearResources(CPos cell)
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{
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if (!Content.Contains(cell))
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return;
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@@ -222,22 +205,12 @@ namespace OpenRA.Mods.Common.Traits
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CellChanged?.Invoke(cell, null);
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}
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public bool IsFull(CPos cell)
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{
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var cellContents = Content[cell];
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return cellContents.Density == cellContents.Type.Info.MaxDensity;
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}
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public ResourceType GetResourceType(CPos cell) { return Content[cell].Type; }
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public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Content[cell]; }
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ResourceLayerContents IResourceLayer.GetResource(CPos cell) { return Content.Contains(cell) ? Content[cell] : default; }
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bool IResourceLayer.CanAddResource(ResourceType resourceType, CPos cell, int amount) { return CanAddResource(resourceType, cell, amount); }
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int IResourceLayer.AddResource(ResourceType resourceType, CPos cell, int amount) { return AddResource(resourceType, cell, amount); }
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int IResourceLayer.RemoveResource(ResourceType resourceType, CPos cell, int amount) { return RemoveResource(resourceType, cell, amount); }
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void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
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bool IResourceLayer.IsVisible(CPos cell) { return !world.FogObscures(cell); }
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bool IResourceLayer.IsEmpty => resCells < 1;
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}
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}
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@@ -663,6 +663,22 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<IRenderable> RenderPreview(WorldRenderer wr, TerrainTemplateInfo template, WPos origin);
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}
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public interface IResourceLayerInfo : ITraitInfoInterface { }
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[RequireExplicitImplementation]
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public interface IResourceLayer
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{
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event Action<CPos, ResourceType> CellChanged;
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ResourceLayerContents GetResource(CPos cell);
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bool CanAddResource(ResourceType resourceType, CPos cell, int amount = 1);
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int AddResource(ResourceType resourceType, CPos cell, int amount = 1);
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int RemoveResource(ResourceType resourceType, CPos cell, int amount = 1);
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void ClearResources(CPos cell);
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bool IsVisible(CPos cell);
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bool IsEmpty { get; }
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}
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[RequireExplicitImplementation]
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public interface IResourceRenderer
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{
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@@ -56,14 +56,14 @@ namespace OpenRA.Mods.Common.Warheads
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var resourceType = world.WorldActor.TraitsImplementing<ResourceType>()
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.First(t => t.Info.Type == AddsResourceType);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var resourceLayer = world.WorldActor.Trait<IResourceLayer>();
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foreach (var cell in allCells)
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{
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if (!resLayer.CanAddResource(resourceType, cell))
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if (!resourceLayer.CanAddResource(resourceType, cell))
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continue;
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var splash = world.SharedRandom.Next(1, resourceType.Info.MaxDensity - resLayer.GetResourceDensity(cell));
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resLayer.AddResource(resourceType, cell, splash);
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var splash = world.SharedRandom.Next(1, resourceType.Info.MaxDensity - resourceLayer.GetResource(cell).Density);
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resourceLayer.AddResource(resourceType, cell, splash);
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}
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}
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}
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@@ -34,14 +34,14 @@ namespace OpenRA.Mods.Common.Warheads
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return;
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var targetTile = world.Map.CellContaining(pos);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var resourceLayer = world.WorldActor.Trait<IResourceLayer>();
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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// Destroy all resources in the selected tiles
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foreach (var cell in allCells)
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resLayer.ClearResources(cell);
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resourceLayer.ClearResources(cell);
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}
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}
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}
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@@ -61,8 +61,8 @@ namespace OpenRA.Mods.D2k.Traits
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public class SpiceBloom : ITick, INotifyKilled
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{
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readonly SpiceBloomInfo info;
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readonly ResourceType resType;
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readonly ResourceLayer resLayer;
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readonly ResourceType resourceType;
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readonly IResourceLayer resourceLayer;
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readonly Animation body;
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readonly Animation spurt;
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readonly int growTicks;
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@@ -75,8 +75,8 @@ namespace OpenRA.Mods.D2k.Traits
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{
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this.info = info;
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Type == info.ResourceType);
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resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
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resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Type == info.ResourceType);
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var rs = self.Trait<RenderSprites>();
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body = new Animation(self.World, rs.GetImage(self));
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@@ -126,7 +126,11 @@ namespace OpenRA.Mods.D2k.Traits
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for (var i = 0; i < pieces; i++)
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{
|
||||
var cell = cells.SkipWhile(p => resLayer.GetResourceType(p) == resType && resLayer.IsFull(p)).Cast<CPos?>().RandomOrDefault(self.World.SharedRandom);
|
||||
var cell = cells
|
||||
.SkipWhile(p => resourceLayer.GetResource(p).Type == resourceType && !resourceLayer.CanAddResource(resourceType, p))
|
||||
.Cast<CPos?>()
|
||||
.RandomOrDefault(self.World.SharedRandom);
|
||||
|
||||
if (cell == null)
|
||||
cell = cells.Random(self.World.SharedRandom);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user