Walls are correct; ore/gems are maxed.
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@@ -14,7 +14,33 @@ namespace OpenRa.Game.Graphics
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"gold01", "gold02", "gold03", "gold04",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag"
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static bool[] overlayIsFence = new bool[]
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{
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true, true, true, true, true,
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false, false, false, false,
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false, false, false, false,
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false, false, false, false, false, false, false,
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false, false, false, true, true,
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};
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static bool[] overlayIsOre = new bool[]
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{
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false, false, false, false, false,
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true, true, true, true,
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false, false, false, false,
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false, false, false, false, false, false, false,
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false, false, false, false, false,
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};
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static bool[] overlayIsGems = new bool[]
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{
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false, false, false, false, false,
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false, false, false, false,
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true, true, true, true,
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false, false, false, false, false, false, false,
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false, false, false, false, false,
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};
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};
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Sprite[][] overlaySprites;
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Sprite[][] overlaySprites;
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@@ -41,12 +67,41 @@ namespace OpenRa.Game.Graphics
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{
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{
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var location = new int2( x, y );
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var location = new int2( x, y );
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
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var spriteIndex = 0;
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if( overlayIsFence[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = NearbyFences( x, y );
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else if( overlayIsOre[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = 11;
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else if( overlayIsGems[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = 2;
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spriteRenderer.DrawSprite( sprites[ spriteIndex ], 24 * (float2)( location - map.Offset ), 0 );
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}
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}
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}
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}
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}
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}
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spriteRenderer.Flush();
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spriteRenderer.Flush();
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}
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}
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bool IsFence( int x, int y )
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{
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var o = map.MapTiles[ x, y ].overlay;
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if( o < overlayIsFence.Length )
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return overlayIsFence[ o ];
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return false;
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}
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int NearbyFences( int x, int y )
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{
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int ret = 0;
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if( IsFence( x, y - 1 ) )
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ret |= 1;
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if( IsFence( x + 1, y ) )
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ret |= 2;
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if( IsFence( x, y + 1 ) )
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ret |= 4;
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if( IsFence( x - 1, y ) )
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ret |= 8;
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return ret;
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}
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}
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}
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}
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}
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